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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
38 lines
1,012 B
C#
38 lines
1,012 B
C#
using ARMeilleure.Translation;
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using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
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namespace ARMeilleure.IntermediateRepresentation
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{
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readonly struct PhiOperation
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{
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private readonly Operation _operation;
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public PhiOperation(Operation operation)
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{
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_operation = operation;
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}
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public int SourcesCount => _operation.SourcesCount / 2;
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public BasicBlock GetBlock(ControlFlowGraph cfg, int index)
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{
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return cfg.PostOrderBlocks[cfg.PostOrderMap[_operation.GetSource(index * 2).AsInt32()]];
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}
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public void SetBlock(int index, BasicBlock block)
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{
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_operation.SetSource(index * 2, Const(block.Index));
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}
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public Operand GetSource(int index)
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{
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return _operation.GetSource(index * 2 + 1);
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}
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public void SetSource(int index, Operand operand)
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{
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_operation.SetSource(index * 2 + 1, operand);
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}
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}
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}
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