Ryujinx/src/Ryujinx.Graphics.GAL/BufferAccess.cs
gdkchan 1df6c07f78
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
* Pass MultiRange to BufferManager

* Implement support for multi-range buffers using Vulkan sparse mappings

* Use multi-range for remaining buffers, delete old methods

* Assume that more buffers are contiguous

* Dispose multi-range buffers after they are removed from the list

* Properly init BufferBounds for constant and storage buffers

* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback

* Fix misaligned sparse buffer offsets

* Null check can be simplified

* PR feedback
2023-12-04 20:30:19 +01:00

13 lines
218 B
C#

using System;
namespace Ryujinx.Graphics.GAL
{
[Flags]
public enum BufferAccess
{
Default = 0,
FlushPersistent = 1 << 0,
Stream = 1 << 1,
SparseCompatible = 1 << 2,
}
}