Ryujinx/Ryujinx.Graphics.Shader
2020-10-17 10:16:40 +02:00
..
CodeGen Fix gl_in being used with built-in variables that are not per-vertex (#1624) 2020-10-17 10:16:40 +02:00
Decoders Fix LOP3 (cbuf) shader instruction encoding (#1616) 2020-10-13 19:33:04 -03:00
Instructions Implement LEA.HI shader instruction (#1609) 2020-10-12 21:46:04 -03:00
IntermediateRepresentation Support separate textures and samplers (#1216) 2020-05-27 16:07:10 +02:00
StructuredIr Add support for shader constant buffer slot indexing (#1608) 2020-10-12 21:40:50 -03:00
Translation Fix gl_in being used with built-in variables that are not per-vertex (#1624) 2020-10-17 10:16:40 +02:00
BufferDescriptor.cs Initial work 2020-01-09 02:13:00 +01:00
IGpuAccessor.cs Add support for shader constant buffer slot indexing (#1608) 2020-10-12 21:40:50 -03:00
InputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
OutputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
SamplerType.cs Make the shader translator more error resilient (part 2) 2020-01-09 02:13:00 +01:00
ShaderProgram.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
ShaderProgramInfo.cs Remove output interpolation qualifier (#1070) 2020-04-02 12:24:55 +11:00
ShaderStage.cs Initial work 2020-01-09 02:13:00 +01:00
TextureDescriptor.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
TextureFormat.cs Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
TextureUsageFlags.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00