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* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref |
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.. | ||
Compression | ||
Executables | ||
Npdm | ||
ElfDyn.cs | ||
ElfDynTag.cs | ||
ElfRel.cs | ||
ElfRelType.cs | ||
ElfSym.cs | ||
ElfSymBinding.cs | ||
ElfSymType.cs | ||
ElfSymVisibility.cs | ||
Executable.cs |