Ryujinx/ARMeilleure/Decoders/OpCodeMov.cs
gdkchan 2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00

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C#

namespace ARMeilleure.Decoders
{
class OpCodeMov : OpCode
{
public int Rd { get; }
public long Immediate { get; }
public int Bit { get; }
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeMov(inst, address, opCode);
public OpCodeMov(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
int p1 = (opCode >> 22) & 1;
int sf = (opCode >> 31) & 1;
if (sf == 0 && p1 != 0)
{
Instruction = InstDescriptor.Undefined;
return;
}
Rd = (opCode >> 0) & 0x1f;
Immediate = (opCode >> 5) & 0xffff;
Bit = (opCode >> 21) & 0x3;
Bit <<= 4;
Immediate <<= Bit;
RegisterSize = (opCode >> 31) != 0
? RegisterSize.Int64
: RegisterSize.Int32;
}
}
}