.. |
Optimizations
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Fix bindless/global memory elimination with inverted predicates (#2826)
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2021-11-08 12:57:28 -03:00 |
AttributeConsts.cs
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Implement Viewport Transform Disable (#3328)
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2022-05-12 10:47:13 -03:00 |
ControlFlowGraph.cs
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Rewrite shader decoding stage (#2698)
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2021-10-12 22:35:31 +02:00 |
Dominance.cs
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Rewrite shader decoding stage (#2698)
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2021-10-12 22:35:31 +02:00 |
EmitterContext.cs
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Implement Viewport Transform Disable (#3328)
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2022-05-12 10:47:13 -03:00 |
EmitterContextInsts.cs
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Implement remaining shader double-precision instructions (#2845)
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2021-12-08 17:54:12 -03:00 |
FeatureFlags.cs
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Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)
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2021-11-08 13:18:46 -03:00 |
FunctionMatch.cs
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Add support for fragment shader interlock (#2768)
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2021-10-28 19:53:12 -03:00 |
GlobalMemory.cs
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Fix shader 8-bit and 16-bit STS/STG (#2741)
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2021-10-18 20:24:15 -03:00 |
RegisterUsage.cs
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Use multiple dest operands for shader call instructions (#1975)
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2021-02-01 11:13:38 +11:00 |
Rewriter.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
ShaderConfig.cs
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Implement Viewport Transform Disable (#3328)
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2022-05-12 10:47:13 -03:00 |
ShaderHeader.cs
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Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)
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2022-02-16 23:15:39 +01:00 |
Ssa.cs
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Use multiple dest operands for shader call instructions (#1975)
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2021-02-01 11:13:38 +11:00 |
TargetApi.cs
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Allow shader language and target API to be specified on the shader translator (#2402)
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2021-07-06 21:20:06 +02:00 |
TargetLanguage.cs
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shadertools: Prepare for new target Languages and APIs (#2465)
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2021-07-18 12:49:39 +02:00 |
TranslationFlags.cs
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Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
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2022-01-21 12:35:21 -03:00 |
TranslationOptions.cs
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Allow shader language and target API to be specified on the shader translator (#2402)
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2021-07-06 21:20:06 +02:00 |
Translator.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
TranslatorContext.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
UInt128.cs
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Initialize indexed inputs used on next shader stage (#3198)
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2022-03-14 20:02:50 -03:00 |