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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
19 lines
512 B
C#
19 lines
512 B
C#
using ARMeilleure.Common;
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namespace ARMeilleure.Decoders
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{
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class OpCodeSimdShImm : OpCodeSimd
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{
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public int Imm { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeSimdShImm(inst, address, opCode);
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public OpCodeSimdShImm(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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Imm = (opCode >> 16) & 0x7f;
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Size = BitUtils.HighestBitSetNibble(Imm >> 3);
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}
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}
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}
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