mirror of
https://github.com/Ryujinx/Ryujinx.git
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* Add the ability to toggle mute in the status bar. * Add the ability to toggle mute in the status bar. * Formatting fixes * Add hotkey (F2) to mute * Add default hotkey to config.json * Add ability to change volume via slider. * Fix Headless * Fix SDL2 Problem : Credits to d3xMachina * Remove unnecessary work * Address gdk comments * Toggling with Hotkey now properly restores volume to original level. * Toggling with Hotkey now properly restores volume to original level. * Update UI to show Volume % instead of Muted/Unmuted * Clean up the volume ui a bit. * Undo unintentionally committed code. * Implement AudRen Support * Restore intiial volume level in function definition. * Finalize UI * Finalize UI * Use clamp for bounds check * Use Math.Clamp for volume in soundio * Address comments by gdkchan * Address remaining comments * Fix missing semicolon * Address remaining gdkchan comment * Fix comment * Change /* to // * Allow volume slider to change volume immediately. Also force label text to cast to int to prevent decimals from showing in status bar * Remove blank line * Undo setting of volume level when "Cancel" is pressed. * Fix allignment for settings window code
314 lines
10 KiB
C#
314 lines
10 KiB
C#
//
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// Copyright (c) 2019-2021 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using Ryujinx.Audio.Common;
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using Ryujinx.Audio.Integration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Memory;
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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namespace Ryujinx.Audio.Output
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{
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/// <summary>
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/// The audio output manager.
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/// </summary>
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public class AudioOutputManager : IDisposable
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{
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private object _lock = new object();
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/// <summary>
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/// Lock used for session allocation.
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/// </summary>
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private object _sessionLock = new object();
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/// <summary>
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/// The session ids allocation table.
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/// </summary>
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private int[] _sessionIds;
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/// <summary>
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/// The device driver.
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/// </summary>
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private IHardwareDeviceDriver _deviceDriver;
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/// <summary>
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/// The events linked to each session.
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/// </summary>
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private IWritableEvent[] _sessionsBufferEvents;
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/// <summary>
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/// The <see cref="AudioOutputSystem"/> session instances.
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/// </summary>
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private AudioOutputSystem[] _sessions;
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/// <summary>
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/// The count of active sessions.
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/// </summary>
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private int _activeSessionCount;
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/// <summary>
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/// The dispose state.
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/// </summary>
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private int _disposeState;
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/// <summary>
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/// Create a new <see cref="AudioOutputManager"/>.
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/// </summary>
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public AudioOutputManager()
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{
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_sessionIds = new int[Constants.AudioOutSessionCountMax];
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_sessions = new AudioOutputSystem[Constants.AudioOutSessionCountMax];
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_activeSessionCount = 0;
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for (int i = 0; i < _sessionIds.Length; i++)
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{
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_sessionIds[i] = i;
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}
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}
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/// <summary>
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/// Initialize the <see cref="AudioOutputManager"/>.
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/// </summary>
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/// <param name="deviceDriver">The device driver.</param>
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/// <param name="sessionRegisterEvents">The events associated to each session.</param>
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public void Initialize(IHardwareDeviceDriver deviceDriver, IWritableEvent[] sessionRegisterEvents)
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{
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_deviceDriver = deviceDriver;
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_sessionsBufferEvents = sessionRegisterEvents;
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}
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/// <summary>
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/// Acquire a new session id.
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/// </summary>
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/// <returns>A new session id.</returns>
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private int AcquireSessionId()
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{
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lock (_sessionLock)
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{
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int index = _activeSessionCount;
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Debug.Assert(index < _sessionIds.Length);
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int sessionId = _sessionIds[index];
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_sessionIds[index] = -1;
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_activeSessionCount++;
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Logger.Info?.Print(LogClass.AudioRenderer, $"Registered new output ({sessionId})");
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return sessionId;
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}
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}
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/// <summary>
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/// Release a given <paramref name="sessionId"/>.
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/// </summary>
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/// <param name="sessionId">The session id to release.</param>
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private void ReleaseSessionId(int sessionId)
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{
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lock (_sessionLock)
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{
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Debug.Assert(_activeSessionCount > 0);
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int newIndex = --_activeSessionCount;
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_sessionIds[newIndex] = sessionId;
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}
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Logger.Info?.Print(LogClass.AudioRenderer, $"Unregistered output ({sessionId})");
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}
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/// <summary>
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/// Used to update audio output system.
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/// </summary>
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public void Update()
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{
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lock (_sessionLock)
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{
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foreach (AudioOutputSystem output in _sessions)
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{
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output?.Update();
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}
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}
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}
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/// <summary>
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/// Register a new <see cref="AudioOutputSystem"/>.
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/// </summary>
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/// <param name="output">The <see cref="AudioOutputSystem"/> to register.</param>
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private void Register(AudioOutputSystem output)
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{
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lock (_sessionLock)
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{
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_sessions[output.GetSessionId()] = output;
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}
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}
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/// <summary>
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/// Unregister a new <see cref="AudioOutputSystem"/>.
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/// </summary>
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/// <param name="output">The <see cref="AudioOutputSystem"/> to unregister.</param>
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internal void Unregister(AudioOutputSystem output)
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{
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lock (_sessionLock)
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{
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int sessionId = output.GetSessionId();
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_sessions[output.GetSessionId()] = null;
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ReleaseSessionId(sessionId);
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}
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}
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/// <summary>
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/// Get the list of all audio outputs name.
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/// </summary>
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/// <returns>The list of all audio outputs name</returns>
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public string[] ListAudioOuts()
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{
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return new string[] { Constants.DefaultDeviceOutputName };
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}
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/// <summary>
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/// Open a new <see cref="AudioOutputSystem"/>.
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/// </summary>
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/// <param name="outputDeviceName">The output device name selected by the <see cref="AudioOutputSystem"/></param>
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/// <param name="outputConfiguration">The output audio configuration selected by the <see cref="AudioOutputSystem"/></param>
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/// <param name="obj">The new <see cref="AudioOutputSystem"/></param>
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/// <param name="memoryManager">The memory manager that will be used for all guest memory operations</param>
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/// <param name="inputDeviceName">The input device name wanted by the user</param>
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/// <param name="sampleFormat">The sample format to use</param>
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/// <param name="parameter">The user configuration</param>
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/// <param name="appletResourceUserId">The applet resource user id of the application</param>
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/// <param name="processHandle">The process handle of the application</param>
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/// <returns>A <see cref="ResultCode"/> reporting an error or a success</returns>
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public ResultCode OpenAudioOut(out string outputDeviceName,
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out AudioOutputConfiguration outputConfiguration,
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out AudioOutputSystem obj,
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IVirtualMemoryManager memoryManager,
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string inputDeviceName,
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SampleFormat sampleFormat,
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ref AudioInputConfiguration parameter,
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ulong appletResourceUserId,
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uint processHandle,
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float volume)
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{
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int sessionId = AcquireSessionId();
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_sessionsBufferEvents[sessionId].Clear();
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IHardwareDeviceSession deviceSession = _deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Output, memoryManager, sampleFormat, parameter.SampleRate, parameter.ChannelCount, volume);
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AudioOutputSystem audioOut = new AudioOutputSystem(this, _lock, deviceSession, _sessionsBufferEvents[sessionId]);
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ResultCode result = audioOut.Initialize(inputDeviceName, sampleFormat, ref parameter, sessionId);
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if (result == ResultCode.Success)
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{
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outputDeviceName = audioOut.DeviceName;
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outputConfiguration = new AudioOutputConfiguration
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{
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ChannelCount = audioOut.ChannelCount,
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SampleFormat = audioOut.SampleFormat,
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SampleRate = audioOut.SampleRate,
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AudioOutState = audioOut.GetState(),
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};
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obj = audioOut;
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Register(audioOut);
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}
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else
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{
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ReleaseSessionId(sessionId);
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obj = null;
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outputDeviceName = null;
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outputConfiguration = default;
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}
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return result;
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}
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/// <summary>
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/// Sets the volume for all output devices.
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/// </summary>
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/// <param name="volume">The volume to set.</param>
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public void SetVolume(float volume)
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{
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if (_sessions != null)
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{
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foreach (AudioOutputSystem session in _sessions)
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{
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session?.SetVolume(volume);
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}
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}
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}
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/// <summary>
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/// Gets the volume for all output devices.
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/// </summary>
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/// <returns>A float indicating the volume level.</returns>
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public float GetVolume()
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{
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if (_sessions != null)
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{
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foreach (AudioOutputSystem session in _sessions)
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{
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if (session != null)
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{
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return session.GetVolume();
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}
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}
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}
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return 0.0f;
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}
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public void Dispose()
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{
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if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
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{
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Dispose(true);
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}
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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// Clone the sessions array to dispose them outside the lock.
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AudioOutputSystem[] sessions;
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lock (_sessionLock)
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{
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sessions = _sessions.ToArray();
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}
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foreach (AudioOutputSystem output in sessions)
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{
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output?.Dispose();
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}
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}
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}
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}
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}
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