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* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
52 lines
No EOL
1.7 KiB
C#
52 lines
No EOL
1.7 KiB
C#
using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Input;
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using System;
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using System.Windows.Input;
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namespace Ryujinx.Ava.Ui.Controls
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{
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public class HotKeyControl : ContentControl, ICommandSource
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{
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public static readonly StyledProperty<object> CommandParameterProperty =
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AvaloniaProperty.Register<HotKeyControl, object>(nameof(CommandParameter));
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public static readonly DirectProperty<HotKeyControl, ICommand> CommandProperty =
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AvaloniaProperty.RegisterDirect<HotKeyControl, ICommand>(nameof(Command),
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control => control.Command, (control, command) => control.Command = command, enableDataValidation: true);
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public static readonly StyledProperty<KeyGesture> HotKeyProperty = HotKeyManager.HotKeyProperty.AddOwner<Button>();
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private ICommand _command;
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private bool _commandCanExecute;
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public ICommand Command
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{
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get { return _command; }
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set { SetAndRaise(CommandProperty, ref _command, value); }
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}
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public KeyGesture HotKey
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{
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get { return GetValue(HotKeyProperty); }
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set { SetValue(HotKeyProperty, value); }
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}
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public object CommandParameter
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{
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get { return GetValue(CommandParameterProperty); }
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set { SetValue(CommandParameterProperty, value); }
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}
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public void CanExecuteChanged(object sender, EventArgs e)
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{
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var canExecute = Command == null || Command.CanExecute(CommandParameter);
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if (canExecute != _commandCanExecute)
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{
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_commandCanExecute = canExecute;
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UpdateIsEffectivelyEnabled();
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}
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}
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}
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} |