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* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
61 lines
No EOL
1.8 KiB
C#
61 lines
No EOL
1.8 KiB
C#
using Ryujinx.Ui.App.Common;
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using System.Collections;
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namespace Ryujinx.Ava.Ui.Models
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{
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public class TimePlayedSortComparer : IComparer
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{
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public int Compare(object x, object y)
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{
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string aValue = (x as ApplicationData).TimePlayed;
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string bValue = (y as ApplicationData).TimePlayed;
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if (aValue.Length > 4 && aValue[^4..] == "mins")
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{
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aValue = (float.Parse(aValue[0..^5]) * 60).ToString();
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}
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else if (aValue.Length > 3 && aValue[^3..] == "hrs")
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{
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aValue = (float.Parse(aValue[0..^4]) * 3600).ToString();
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}
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else if (aValue.Length > 4 && aValue[^4..] == "days")
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{
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aValue = (float.Parse(aValue[0..^5]) * 86400).ToString();
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}
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else
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{
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aValue = aValue[0..^1];
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}
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if (bValue.Length > 4 && bValue[^4..] == "mins")
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{
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bValue = (float.Parse(bValue[0..^5]) * 60).ToString();
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}
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else if (bValue.Length > 3 && bValue[^3..] == "hrs")
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{
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bValue = (float.Parse(bValue[0..^4]) * 3600).ToString();
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}
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else if (bValue.Length > 4 && bValue[^4..] == "days")
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{
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bValue = (float.Parse(bValue[0..^5]) * 86400).ToString();
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}
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else
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{
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bValue = bValue[0..^1];
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}
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if (float.Parse(aValue) > float.Parse(bValue))
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{
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return -1;
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}
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else if (float.Parse(bValue) > float.Parse(aValue))
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{
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return 1;
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}
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else
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{
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return 0;
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}
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}
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}
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} |