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* Support NVDEC H264 interlaced video decoding and VIC deinterlacing * Remove unused code
64 lines
3.1 KiB
C#
64 lines
3.1 KiB
C#
namespace Ryujinx.Graphics.Vic.Types
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{
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struct SlotConfig
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{
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private long _word0;
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private long _word1;
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private long _word2;
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private long _word3;
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private long _word4;
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private long _word5;
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private long _word6;
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private long _word7;
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public bool SlotEnable => _word0.Extract(0);
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public bool DeNoise => _word0.Extract(1);
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public bool AdvancedDenoise => _word0.Extract(2);
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public bool CadenceDetect => _word0.Extract(3);
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public bool MotionMap => _word0.Extract(4);
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public bool MMapCombine => _word0.Extract(5);
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public bool IsEven => _word0.Extract(6);
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public bool ChromaEven => _word0.Extract(7);
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public bool CurrentFieldEnable => _word0.Extract(8);
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public bool PrevFieldEnable => _word0.Extract(9);
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public bool NextFieldEnable => _word0.Extract(10);
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public bool NextNrFieldEnable => _word0.Extract(11);
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public bool CurMotionFieldEnable => _word0.Extract(12);
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public bool PrevMotionFieldEnable => _word0.Extract(13);
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public bool PpMotionFieldEnable => _word0.Extract(14);
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public bool CombMotionFieldEnable => _word0.Extract(15);
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public FrameFormat FrameFormat => (FrameFormat)_word0.Extract(16, 4);
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public int FilterLengthY => _word0.Extract(20, 2);
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public int FilterLengthX => _word0.Extract(22, 2);
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public int Panoramic => _word0.Extract(24, 12);
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public int DetailFltClamp => _word0.Extract(58, 6);
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public int FilterNoise => _word1.Extract(64, 10);
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public int FilterDetail => _word1.Extract(74, 10);
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public int ChromaNoise => _word1.Extract(84, 10);
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public int ChromaDetail => _word1.Extract(94, 10);
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public DeinterlaceMode DeinterlaceMode => (DeinterlaceMode)_word1.Extract(104, 4);
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public int MotionAccumWeight => _word1.Extract(108, 3);
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public int NoiseIir => _word1.Extract(111, 11);
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public int LightLevel => _word1.Extract(122, 4);
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public int SoftClampLow => _word2.Extract(128, 10);
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public int SoftClampHigh => _word2.Extract(138, 10);
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public int PlanarAlpha => _word2.Extract(160, 10);
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public bool ConstantAlpha => _word2.Extract(170);
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public int StereoInterleave => _word2.Extract(171, 3);
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public bool ClipEnabled => _word2.Extract(174);
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public int ClearRectMask => _word2.Extract(175, 8);
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public int DegammaMode => _word2.Extract(183, 2);
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public bool DecompressEnable => _word2.Extract(186);
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public int DecompressCtbCount => _word3.Extract(192, 8);
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public int DecompressZbcColor => _word3.Extract(200, 32);
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public int SourceRectLeft => _word4.Extract(256, 30);
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public int SourceRectRight => _word4.Extract(288, 30);
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public int SourceRectTop => _word5.Extract(320, 30);
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public int SourceRectBottom => _word5.Extract(352, 30);
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public int DstRectLeft => _word6.Extract(384, 14);
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public int DstRectRight => _word6.Extract(400, 14);
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public int DstRectTop => _word6.Extract(416, 14);
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public int DstRectBottom => _word6.Extract(432, 14);
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}
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}
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