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* Scissor test implementation. Partially stubbed until geometry shaders are fixed * Apply to all viewports when geometry shaders are disabled. * Also apply enable cap to all viewports when geometry shaders are disabled * Added fixme as per suggestion Co-Authored-By: BaronKiko <BaronKiko@users.noreply.github.com> * Apparently no alignment needed here. * Comment on new line * Correct height calculation |
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.. | ||
Texture | ||
INvGpuEngine.cs | ||
MacroInterpreter.cs | ||
NvGpuEngine.cs | ||
NvGpuEngine2d.cs | ||
NvGpuEngine2dReg.cs | ||
NvGpuEngine3d.cs | ||
NvGpuEngine3dReg.cs | ||
NvGpuEngineM2mf.cs | ||
NvGpuEngineM2mfReg.cs | ||
NvGpuEngineP2mf.cs | ||
NvGpuEngineP2mfReg.cs | ||
NvGpuFifo.cs | ||
NvGpuFifoMeth.cs | ||
NvGpuMethod.cs |