Ryujinx/Ryujinx.Audio/Renderer/Common/MemoryPoolUserState.cs
Mary-nyan 1825bd87b4
misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.

This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
2022-07-25 15:46:33 -03:00

43 lines
No EOL
1.1 KiB
C#

namespace Ryujinx.Audio.Renderer.Common
{
/// <summary>
/// Represents the state of a memory pool.
/// </summary>
public enum MemoryPoolUserState : uint
{
/// <summary>
/// Invalid state.
/// </summary>
Invalid = 0,
/// <summary>
/// The memory pool is new. (client side only)
/// </summary>
New = 1,
/// <summary>
/// The user asked to detach the memory pool from the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
RequestDetach = 2,
/// <summary>
/// The memory pool is detached from the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
Detached = 3,
/// <summary>
/// The user asked to attach the memory pool to the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
RequestAttach = 4,
/// <summary>
/// The memory pool is attached to the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
Attached = 5,
/// <summary>
/// The memory pool is released. (client side only)
/// </summary>
Released = 6
}
}