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Gal
New shader translator implementation ( #654 )
2019-04-18 09:57:08 +10:00
Graphics3d
New shader translator implementation ( #654 )
2019-04-18 09:57:08 +10:00
Memory
Do naming refactoring on Ryujinx.Graphics ( #611 )
2019-03-04 12:45:25 +11:00
Shader
Implement gl_ClipDistance on the shader generator ( #680 )
2019-04-25 09:09:01 +10:00
VDec
Do naming refactoring on Ryujinx.Graphics ( #611 )
2019-03-04 12:45:25 +11:00
Vic
Do naming refactoring on Ryujinx.Graphics ( #611 )
2019-03-04 12:45:25 +11:00
CdmaProcessor.cs
Do naming refactoring on Ryujinx.Graphics ( #611 )
2019-03-04 12:45:25 +11:00
ChClassId.cs
Do naming refactoring on Ryujinx.Graphics ( #611 )
2019-03-04 12:45:25 +11:00
ChCommandEntry.cs
Do naming refactoring on Ryujinx.Graphics ( #611 )
2019-03-04 12:45:25 +11:00
ChSubmissionMode.cs
NVDEC implementation using FFmpeg ( #443 )
2018-12-03 00:38:47 -02:00
DepthCompareFunc.cs
Initial non 2D textures support ( #525 )
2019-02-28 12:12:24 +11:00
DmaPusher.cs
Do naming refactoring on Ryujinx.Graphics ( #611 )
2019-03-04 12:45:25 +11:00
GpuMethodCall.cs
Do naming refactoring on Ryujinx.Graphics ( #611 )
2019-03-04 12:45:25 +11:00
GpuResourceManager.cs
Do naming refactoring on Ryujinx.Graphics ( #611 )
2019-03-04 12:45:25 +11:00
GraphicsConfig.cs
Add config key to dump shaders in local directory ( #265 )
2018-07-15 19:37:27 -03:00
NvGpu.cs
Do naming refactoring on Ryujinx.Graphics ( #611 )
2019-03-04 12:45:25 +11:00
QuadHelper.cs
Do naming refactoring on Ryujinx.Graphics ( #611 )
2019-03-04 12:45:25 +11:00
Ryujinx.Graphics.csproj
NVDEC implementation using FFmpeg ( #443 )
2018-12-03 00:38:47 -02:00