Ryujinx/Ryujinx.HLE/HOS/Services/Time/Clock/Types/ClockSnapshot.cs
Ac_K a0720b5681 Refactoring HOS folder structure (#771)
* Refactoring HOS folder structure

Refactoring HOS folder structure:

- Added some subfolders when needed (Following structure decided in private).
- Added some `Types` folders when needed.
- Little cleanup here and there.
- Add services placeholders for every HOS services (close #766 and #753).

* Remove Types namespaces
2019-09-19 10:45:11 +10:00

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1.4 KiB
C#

using Ryujinx.HLE.HOS.Services.Time.TimeZone;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Time.Clock
{
[StructLayout(LayoutKind.Sequential, Size = 0xD0)]
struct ClockSnapshot
{
public SystemClockContext UserContext;
public SystemClockContext NetworkContext;
public long UserTime;
public long NetworkTime;
public CalendarTime UserCalendarTime;
public CalendarTime NetworkCalendarTime;
public CalendarAdditionalInfo UserCalendarAdditionalTime;
public CalendarAdditionalInfo NetworkCalendarAdditionalTime;
public SteadyClockTimePoint SteadyClockTimePoint;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x24)]
public char[] LocationName;
[MarshalAs(UnmanagedType.I1)]
public bool IsAutomaticCorrectionEnabled;
public byte Type;
public ushort Unknown;
public static ResultCode GetCurrentTime(out long currentTime, SteadyClockTimePoint steadyClockTimePoint, SystemClockContext context)
{
currentTime = 0;
if (steadyClockTimePoint.ClockSourceId == context.SteadyTimePoint.ClockSourceId)
{
currentTime = steadyClockTimePoint.TimePoint + context.Offset;
return ResultCode.Success;
}
return ResultCode.TimeMismatch;
}
}
}