Ryujinx/Ryujinx.Graphics.Shader/IntermediateRepresentation
gdkchan dc97457bf0
Initial support for double precision shader instructions. (#963)
* Implement DADD, DFMA and DMUL shader instructions

* Rename FP to FP32

* Correct double immediate

* Classic mistake
2020-03-03 15:02:08 +01:00
..
BasicBlock.cs Initial work 2020-01-09 02:13:00 +01:00
CommentNode.cs Initial work 2020-01-09 02:13:00 +01:00
INode.cs Initial work 2020-01-09 02:13:00 +01:00
Instruction.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00
IrConsts.cs Initial work 2020-01-09 02:13:00 +01:00
Operand.cs Initial work 2020-01-09 02:13:00 +01:00
OperandHelper.cs Initial work 2020-01-09 02:13:00 +01:00
OperandType.cs Initial work 2020-01-09 02:13:00 +01:00
Operation.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
PhiNode.cs Initial work 2020-01-09 02:13:00 +01:00
TextureFlags.cs Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes 2020-01-09 02:13:00 +01:00
TextureOperation.cs Add partial support for array of samplers, and add pass to identify them from bindless texture accesses 2020-01-09 02:13:00 +01:00