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Effects
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Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
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2023-05-21 14:04:21 -03:00 |
MoltenVK
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fix(mvk): resumeLostDevice (#4800)
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2023-05-10 03:31:52 +02:00 |
Queries
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
Shaders
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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2023-05-01 16:05:12 -03:00 |
Auto.cs
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Vulkan: Simplify MultiFenceHolder and managing them (#4845)
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2023-05-08 12:45:12 +02:00 |
AutoFlushCounter.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
BackgroundResources.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
BitMap.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
BufferAllocationType.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
BufferHolder.cs
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Vulkan: Device map buffers written more than flushed (#4911)
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2023-05-13 15:15:05 +02:00 |
BufferManager.cs
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Limit compute storage buffer size (#5028)
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2023-05-20 16:15:07 +00:00 |
BufferState.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
BufferUsageBitmap.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
CacheByRange.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
CommandBufferPool.cs
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Vulkan: Simplify MultiFenceHolder and managing them (#4845)
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2023-05-08 12:45:12 +02:00 |
CommandBufferScoped.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
Constants.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
DescriptorSetCollection.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
DescriptorSetManager.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
DescriptorSetUpdater.cs
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Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
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2023-05-21 14:04:21 -03:00 |
DisposableBuffer.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
DisposableBufferView.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
DisposableFramebuffer.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
DisposableImage.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
DisposableImageView.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
DisposableMemory.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
DisposablePipeline.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
DisposableRenderPass.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
DisposableSampler.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
EnumConversion.cs
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Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
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2023-05-21 14:04:21 -03:00 |
FenceHelper.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
FenceHolder.cs
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Vulkan: Simplify MultiFenceHolder and managing them (#4845)
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2023-05-08 12:45:12 +02:00 |
FormatCapabilities.cs
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Fix incorrect vertex attribute format change (#5112)
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2023-05-29 00:17:07 +02:00 |
FormatConverter.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
FormatTable.cs
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Truncate vertex attribute format if it exceeds stride on MoltenVK (#5094)
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2023-05-25 17:03:51 -03:00 |
FramebufferParams.cs
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Make sure blend is disabled if render target has integer format (#5122)
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2023-05-29 00:38:04 +02:00 |
HardwareCapabilities.cs
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Add support for VK_EXT_depth_clip_control. (#5027)
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2023-05-28 23:31:56 +02:00 |
HashTableSlim.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
HelperShader.cs
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Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
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2023-05-21 14:04:21 -03:00 |
HostMemoryAllocator.cs
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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2023-05-01 16:05:12 -03:00 |
IdList.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
IndexBufferPattern.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
IndexBufferState.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
MemoryAllocation.cs
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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2023-05-01 16:05:12 -03:00 |
MemoryAllocator.cs
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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2023-05-01 16:05:12 -03:00 |
MemoryAllocatorBlockList.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
MultiFenceHolder.cs
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Vulkan: Simplify MultiFenceHolder and managing them (#4845)
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2023-05-08 12:45:12 +02:00 |
NativeArray.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
PersistentFlushBuffer.cs
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Vulkan: Simplify MultiFenceHolder and managing them (#4845)
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2023-05-08 12:45:12 +02:00 |
PipelineBase.cs
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Make sure blend is disabled if render target has integer format (#5122)
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2023-05-29 00:38:04 +02:00 |
PipelineConverter.cs
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Make sure blend is disabled if render target has integer format (#5122)
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2023-05-29 00:38:04 +02:00 |
PipelineDynamicState.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
PipelineFull.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
PipelineHelperShader.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
PipelineLayoutCache.cs
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Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
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2023-05-21 14:04:21 -03:00 |
PipelineLayoutCacheEntry.cs
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Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
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2023-05-21 14:04:21 -03:00 |
PipelineLayoutFactory.cs
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Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
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2023-05-21 14:04:21 -03:00 |
PipelineState.cs
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Make sure blend is disabled if render target has integer format (#5122)
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2023-05-29 00:38:04 +02:00 |
PipelineUid.cs
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Make sure blend is disabled if render target has integer format (#5122)
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2023-05-29 00:38:04 +02:00 |
ResourceBindingSegment.cs
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Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
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2023-05-21 14:04:21 -03:00 |
ResourceLayoutBuilder.cs
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Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
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2023-05-21 14:04:21 -03:00 |
Ryujinx.Graphics.Vulkan.csproj
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
SamplerHolder.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
SemaphoreHolder.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
Shader.cs
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Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
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2023-05-21 14:04:21 -03:00 |
ShaderCollection.cs
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Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
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2023-05-21 14:04:21 -03:00 |
SpecInfo.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
StagingBuffer.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
SyncManager.cs
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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2023-05-01 16:05:12 -03:00 |
TextureBuffer.cs
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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2023-05-01 16:05:12 -03:00 |
TextureCopy.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
TextureStorage.cs
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Vulkan: Do not set storage flag for multisample textures if not supported (#5060)
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2023-05-23 10:41:37 +02:00 |
TextureView.cs
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Vulkan: Do not set storage flag for multisample textures if not supported (#5060)
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2023-05-23 10:41:37 +02:00 |
Vendor.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
VertexBufferState.cs
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Vulkan: Batch vertex buffer updates (#4843)
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2023-05-08 10:59:26 +02:00 |
VertexBufferUpdater.cs
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Vulkan: Batch vertex buffer updates (#4843)
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2023-05-08 10:59:26 +02:00 |
VulkanConfiguration.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
VulkanDebugMessenger.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
VulkanException.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
VulkanInitialization.cs
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Add support for VK_EXT_depth_clip_control. (#5027)
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2023-05-28 23:31:56 +02:00 |
VulkanInstance.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
VulkanPhysicalDevice.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
VulkanRenderer.cs
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Add support for VK_EXT_depth_clip_control. (#5027)
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2023-05-28 23:31:56 +02:00 |
Window.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
WindowBase.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |