Ryujinx/ChocolArm64/Decoders/OpCode64.cs
Alex Barney 9cb57fb4bb Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00

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C#

using ChocolArm64.Instructions;
using ChocolArm64.State;
using System;
namespace ChocolArm64.Decoders
{
class OpCode64 : IOpCode64
{
public long Position { get; private set; }
public int RawOpCode { get; private set; }
public InstEmitter Emitter { get; protected set; }
public InstInterpreter Interpreter { get; protected set; }
public RegisterSize RegisterSize { get; protected set; }
public OpCode64(Inst inst, long position, int opCode)
{
Position = position;
RawOpCode = opCode;
RegisterSize = RegisterSize.Int64;
Emitter = inst.Emitter;
Interpreter = inst.Interpreter;
}
public int GetBitsCount()
{
switch (RegisterSize)
{
case RegisterSize.Int32: return 32;
case RegisterSize.Int64: return 64;
case RegisterSize.Simd64: return 64;
case RegisterSize.Simd128: return 128;
}
throw new InvalidOperationException();
}
}
}