Ryujinx/ChocolArm64/Instructions/InstEmitException.cs
gdkchan 36e8e074c9
Misc. CPU improvements (#519)
* Fix and simplify TranslatorCache

* Fix some assignment alignments, remove some unused usings

* Changes to ILEmitter, separate it from ILEmitterCtx

* Rename ILEmitter to ILMethodBuilder

* Rename LdrLit and *_Fix opcodes

* Revert TranslatorCache impl to the more performant one, fix a few issues with it

* Allow EmitOpCode to be called even after everything has been emitted

* Make Emit and AdvanceOpCode private, simplify it a bit now that it starts emiting from the entry point

* Remove unneeded temp use

* Add missing exit call on TestExclusive

* Use better hash

* Implement the == and != operators
2018-12-10 22:58:52 -02:00

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2.3 KiB
C#

using ChocolArm64.Decoders;
using ChocolArm64.State;
using ChocolArm64.Translation;
using System.Reflection.Emit;
namespace ChocolArm64.Instructions
{
static partial class InstEmit
{
public static void Brk(ILEmitterCtx context)
{
EmitExceptionCall(context, nameof(CpuThreadState.OnBreak));
}
public static void Svc(ILEmitterCtx context)
{
EmitExceptionCall(context, nameof(CpuThreadState.OnSvcCall));
}
private static void EmitExceptionCall(ILEmitterCtx context, string mthdName)
{
OpCodeException64 op = (OpCodeException64)context.CurrOp;
context.EmitStoreState();
context.EmitLdarg(TranslatedSub.StateArgIdx);
context.EmitLdc_I8(op.Position);
context.EmitLdc_I4(op.Id);
context.EmitPrivateCall(typeof(CpuThreadState), mthdName);
//Check if the thread should still be running, if it isn't then we return 0
//to force a return to the dispatcher and then exit the thread.
context.EmitLdarg(TranslatedSub.StateArgIdx);
context.EmitCallPropGet(typeof(CpuThreadState), nameof(CpuThreadState.Running));
ILLabel lblEnd = new ILLabel();
context.Emit(OpCodes.Brtrue_S, lblEnd);
context.EmitLdc_I8(0);
context.Emit(OpCodes.Ret);
context.MarkLabel(lblEnd);
if (context.CurrBlock.Next != null)
{
context.EmitLoadState();
}
else
{
context.EmitLdc_I8(op.Position + 4);
context.Emit(OpCodes.Ret);
}
}
public static void Und(ILEmitterCtx context)
{
OpCode64 op = context.CurrOp;
context.EmitStoreState();
context.EmitLdarg(TranslatedSub.StateArgIdx);
context.EmitLdc_I8(op.Position);
context.EmitLdc_I4(op.RawOpCode);
context.EmitPrivateCall(typeof(CpuThreadState), nameof(CpuThreadState.OnUndefined));
if (context.CurrBlock.Next != null)
{
context.EmitLoadState();
}
else
{
context.EmitLdc_I8(op.Position + 4);
context.Emit(OpCodes.Ret);
}
}
}
}