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* Replace BGRA and scale uniforms with a uniform block * Setting the data again on program change is no longer needed * Optimize and resolve some warnings * Avoid redundant support buffer updates * Some optimizations to BindBuffers (now inlined) * Unify render scale arrays |
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.. | ||
ConditionalRendering.cs | ||
ConstantBufferUpdater.cs | ||
DrawManager.cs | ||
DrawState.cs | ||
IbStreamer.cs | ||
SemaphoreUpdater.cs | ||
StateUpdater.cs | ||
StateUpdateTracker.cs | ||
ThreedClass.cs | ||
ThreedClassState.cs |