Ryujinx/ChocolArm64/Decoders/OpCode32BImm.cs
gdkchan c1bdf19061
Implement some ARM32 memory instructions and CMP (#565)
* Implement ARM32 memory instructions: LDM, LDR, LDRB, LDRD, LDRH, LDRSB, LDRSH, STM, STR, STRB, STRD, STRH (immediate and register + immediate variants), implement CMP (immediate and register shifted by immediate variants)

* Rename some opcode classes and flag masks for consistency

* Fix a few suboptimal ARM32 codegen issues, only loads should be considered on decoder when checking if Rt == PC, and only NZCV flags should be considered for comparison optimizations

* Take into account Rt2 for LDRD instructions aswell when checking if the instruction changes PC

* Re-align arm32 instructions on the opcode table
2019-01-29 13:06:11 -03:00

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697 B
C#

using ChocolArm64.Instructions;
namespace ChocolArm64.Decoders
{
class OpCode32BImm : OpCode32, IOpCode32BImm
{
public long Imm { get; private set; }
public OpCode32BImm(Inst inst, long position, int opCode) : base(inst, position, opCode)
{
uint pc = GetPc();
//When the codition is never, the instruction is BLX to Thumb mode.
if (Cond != Condition.Nv)
{
pc &= ~3u;
}
Imm = pc + DecoderHelper.DecodeImm24_2(opCode);
if (Cond == Condition.Nv)
{
long H = (opCode >> 23) & 2;
Imm |= H;
}
}
}
}