2cd5d2d184
* settings: Fix GetAvailableLanguageCodes* implementations Make the implementation match settings. Also add GetAvailableLanguageCodesCount2 * set: define all missing commands in ISettingsServer for a better workflow * set: Implement MakeLanguageCode * set: stub GetQuestFlag * Address comments
124 lines
4 KiB
C#
124 lines
4 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.SystemState;
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using System;
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using System.Collections.Generic;
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using static Ryujinx.HLE.HOS.ErrorCode;
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namespace Ryujinx.HLE.HOS.Services.Set
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{
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class ISettingsServer : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> _commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
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public ISettingsServer()
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{
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_commands = new Dictionary<int, ServiceProcessRequest>
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{
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{ 0, GetLanguageCode },
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{ 1, GetAvailableLanguageCodes },
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{ 2, MakeLanguageCode }, // 4.0.0+
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{ 3, GetAvailableLanguageCodeCount },
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//{ 4, GetRegionCode },
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{ 5, GetAvailableLanguageCodes2 },
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{ 6, GetAvailableLanguageCodeCount2 },
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//{ 7, GetKeyCodeMap }, // 4.0.0+
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{ 8, GetQuestFlag }, // 5.0.0+
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//{ 9, GetKeyCodeMap2 }, // 6.0.0+
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};
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}
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// GetLanguageCode() -> nn::settings::LanguageCode
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public static long GetLanguageCode(ServiceCtx context)
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{
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context.ResponseData.Write(context.Device.System.State.DesiredLanguageCode);
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return 0;
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}
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// GetAvailableLanguageCodes() -> (u32, buffer<nn::settings::LanguageCode, 0xa>)
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public static long GetAvailableLanguageCodes(ServiceCtx context)
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{
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return GetAvailableLanguagesCodesImpl(
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context,
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context.Request.RecvListBuff[0].Position,
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context.Request.RecvListBuff[0].Size,
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0xF);
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}
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// MakeLanguageCode(nn::settings::Language language_index) -> nn::settings::LanguageCode
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public static long MakeLanguageCode(ServiceCtx context)
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{
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int languageIndex = context.RequestData.ReadInt32();
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if ((uint)languageIndex >= (uint)SystemStateMgr.LanguageCodes.Length)
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{
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return MakeError(ErrorModule.Settings, SettingsError.LanguageOutOfRange);
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}
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context.ResponseData.Write(SystemStateMgr.GetLanguageCode(languageIndex));
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return 0;
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}
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// GetAvailableLanguageCodeCount() -> u32
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public static long GetAvailableLanguageCodeCount(ServiceCtx context)
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{
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context.ResponseData.Write(Math.Min(SystemStateMgr.LanguageCodes.Length, 0xF));
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return 0;
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}
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// GetAvailableLanguageCodes2() -> (u32, buffer<nn::settings::LanguageCode, 6>)
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public static long GetAvailableLanguageCodes2(ServiceCtx context)
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{
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return GetAvailableLanguagesCodesImpl(
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context,
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context.Request.ReceiveBuff[0].Position,
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context.Request.ReceiveBuff[0].Size,
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SystemStateMgr.LanguageCodes.Length);
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}
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// GetAvailableLanguageCodeCount2() -> u32
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public static long GetAvailableLanguageCodeCount2(ServiceCtx context)
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{
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context.ResponseData.Write(SystemStateMgr.LanguageCodes.Length);
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return 0;
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}
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// GetQuestFlag() -> bool
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public static long GetQuestFlag(ServiceCtx context)
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{
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context.ResponseData.Write(false);
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Logger.PrintStub(LogClass.ServiceSet);
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return 0;
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}
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public static long GetAvailableLanguagesCodesImpl(ServiceCtx context, long position, long size, int maxSize)
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{
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int count = (int)(size / 8);
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if (count > maxSize)
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{
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count = maxSize;
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}
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for (int index = 0; index < count; index++)
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{
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context.Memory.WriteInt64(position, SystemStateMgr.GetLanguageCode(index));
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position += 8;
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}
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context.ResponseData.Write(count);
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return 0;
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}
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}
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}
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