Ryujinx/Ryujinx.Graphics.Gpu/Engine/Threed
gdkchan 10d649e6d3
Calculate vertex buffer sizes from index buffer (#1663)
* Calculate vertex buffer size from maximum index buffer index

* Increase maximum index buffer count for it to be considered profitable for counting
2021-08-11 22:06:09 +02:00
..
ConditionalRendering.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ConstantBufferUpdater.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
DrawManager.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
DrawState.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
IbStreamer.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
IbUtils.cs Calculate vertex buffer sizes from index buffer (#1663) 2021-08-11 22:06:09 +02:00
SemaphoreUpdater.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
StateUpdater.cs Calculate vertex buffer sizes from index buffer (#1663) 2021-08-11 22:06:09 +02:00
StateUpdateTracker.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ThreedClass.cs Implement a fast path for I2M transfers (#2467) 2021-07-12 16:48:57 -03:00
ThreedClassState.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00