..
Helper
Miria: The Death of OpenTK 3 ( #2194 )
2021-04-14 12:28:43 +02:00
Image
Return mapped buffer pointer directly for flush, WriteableRegion for textures ( #2494 )
2021-07-19 19:10:54 -03:00
Queries
End empty gl queries before returning them to the pool. ( #1806 )
2020-12-12 10:31:39 +11:00
BackgroundContextWorker.cs
Assign _backgroundContext before starting its worker thread. ( #2299 )
2021-05-20 15:29:10 +02:00
Buffer.cs
Return mapped buffer pointer directly for flush, WriteableRegion for textures ( #2494 )
2021-07-19 19:10:54 -03:00
Constants.cs
Fix transform feedback errors caused by host pause/resume and multiple uses ( #1634 )
2020-10-25 17:23:42 -03:00
Debugger.cs
Rename DebugLevel Performance to Slowdowns ( #1450 )
2020-08-07 15:30:06 +02:00
EnumConversion.cs
Fix incorrect GPU GL blend func values ( #1612 )
2020-10-13 14:45:41 +11:00
FormatInfo.cs
Add basic error logging to the GPU
2020-01-09 02:13:00 +01:00
FormatTable.cs
Implement ETC2 (RGB) texture format ( #2000 )
2021-02-08 10:23:56 +11:00
Framebuffer.cs
Use copy dependencies for the Intel/AMD view format workaround ( #2144 )
2021-05-16 20:43:27 +02:00
Handle.cs
Spanify Graphics Abstraction Layer ( #1226 )
2020-05-23 11:46:09 +02:00
HwCapabilities.cs
Only use persistent buffers to flush on NVIDIA and Windows+AMD ( #2489 )
2021-07-18 11:45:50 -03:00
IOpenGLContext.cs
Miria: The Death of OpenTK 3 ( #2194 )
2021-04-14 12:28:43 +02:00
PersistentBuffers.cs
Return mapped buffer pointer directly for flush, WriteableRegion for textures ( #2494 )
2021-07-19 19:10:54 -03:00
Pipeline.cs
Replace BGRA and scale uniforms with a uniform block ( #2496 )
2021-08-11 21:33:43 +02:00
Program.cs
Replace BGRA and scale uniforms with a uniform block ( #2496 )
2021-08-11 21:33:43 +02:00
Renderer.cs
Return mapped buffer pointer directly for flush, WriteableRegion for textures ( #2494 )
2021-07-19 19:10:54 -03:00
ResourcePool.cs
Texture/Buffer Memory Management Improvements ( #1408 )
2020-09-10 16:44:04 -03:00
Ryujinx.Graphics.OpenGL.csproj
Miria: The Death of OpenTK 3 ( #2194 )
2021-04-14 12:28:43 +02:00
Shader.cs
Use explicit buffer and texture bindings on shaders ( #1666 )
2020-11-08 12:10:00 +01:00
Sync.cs
Only flush commands when creating sync on Intel/AMD (windows) ( #2165 )
2021-04-03 11:10:37 +11:00
VertexArray.cs
Fix value of constant vertex attributes ( #2307 )
2021-05-24 17:38:38 +10:00
VertexBuffer.cs
Initial work
2020-01-09 02:13:00 +01:00
Window.cs
Add Screenshot Feature ( #2354 )
2021-06-28 22:09:43 +02:00