..
CodeGen
Replace BGRA and scale uniforms with a uniform block ( #2496 )
2021-08-11 21:33:43 +02:00
Decoders
Use a new approach for shader BRX targets ( #2532 )
2021-08-11 20:59:42 +02:00
Instructions
Use a new approach for shader BRX targets ( #2532 )
2021-08-11 20:59:42 +02:00
IntermediateRepresentation
Fix shader compilation on shaders that uses rectangle textures ( #2471 )
2021-07-12 16:20:33 -03:00
StructuredIr
Allow shader language and target API to be specified on the shader translator ( #2402 )
2021-07-06 21:20:06 +02:00
Translation
Replace BGRA and scale uniforms with a uniform block ( #2496 )
2021-08-11 21:33:43 +02:00
BufferDescriptor.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) ( #1790 )
2021-01-17 17:08:06 -03:00
BufferUsageFlags.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) ( #1790 )
2021-01-17 17:08:06 -03:00
IGpuAccessor.cs
Use a new approach for shader BRX targets ( #2532 )
2021-08-11 20:59:42 +02:00
InputTopology.cs
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj
Add support for shader atomic min/max (S32) ( #1948 )
2021-01-26 17:38:33 +11:00
SamplerType.cs
Avoid sampler conflicts on bindless samplers with the same name ( #1642 )
2020-10-28 21:20:43 +01:00
ShaderProgram.cs
shadertools: Prepare for new target Languages and APIs ( #2465 )
2021-07-18 12:49:39 +02:00
ShaderProgramInfo.cs
Only enable clip distance if written to on shader ( #2217 )
2021-04-20 12:33:54 +02:00
ShaderStage.cs
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
SupportBuffer.cs
Replace BGRA and scale uniforms with a uniform block ( #2496 )
2021-08-11 21:33:43 +02:00
TextureDescriptor.cs
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
TextureFormat.cs
Implement SULD shader instruction ( #1117 )
2020-04-22 09:35:28 +10:00
TextureUsageFlags.cs
Improve Buffer Textures and flush Image Stores ( #2088 )
2021-03-08 18:43:39 -03:00