0e1e094b7a
* Improve texture tables * More renaming and other tweaks * Minor tweaks
132 lines
No EOL
3.9 KiB
C#
132 lines
No EOL
3.9 KiB
C#
using System;
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using System.IO;
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namespace Ryujinx.Graphics.Gal
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{
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static class ShaderDumper
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{
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private static string RuntimeDir;
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public static int DumpIndex { get; private set; } = 1;
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public static void Dump(IGalMemory Memory, long Position, GalShaderType Type, string ExtSuffix = "")
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{
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if (!IsDumpEnabled())
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{
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return;
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}
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string FileName = "Shader" + DumpIndex.ToString("d4") + "." + ShaderExtension(Type) + ExtSuffix + ".bin";
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string FullPath = Path.Combine(FullDir(), FileName);
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string CodePath = Path.Combine(CodeDir(), FileName);
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DumpIndex++;
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using (FileStream FullFile = File.Create(FullPath))
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using (FileStream CodeFile = File.Create(CodePath))
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{
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BinaryWriter FullWriter = new BinaryWriter(FullFile);
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BinaryWriter CodeWriter = new BinaryWriter(CodeFile);
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for (long i = 0; i < 0x50; i += 4)
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{
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FullWriter.Write(Memory.ReadInt32(Position + i));
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}
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long Offset = 0;
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ulong Instruction = 0;
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//Dump until a NOP instruction is found
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while ((Instruction >> 52 & 0xfff8) != 0x50b0)
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{
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uint Word0 = (uint)Memory.ReadInt32(Position + 0x50 + Offset + 0);
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uint Word1 = (uint)Memory.ReadInt32(Position + 0x50 + Offset + 4);
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Instruction = Word0 | (ulong)Word1 << 32;
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//Zero instructions (other kind of NOP) stop immediatly,
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//this is to avoid two rows of zeroes
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if (Instruction == 0)
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{
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break;
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}
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FullWriter.Write(Instruction);
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CodeWriter.Write(Instruction);
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Offset += 8;
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}
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//Align to meet nvdisasm requeriments
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while (Offset % 0x20 != 0)
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{
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FullWriter.Write(0);
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CodeWriter.Write(0);
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Offset += 4;
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}
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}
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}
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public static bool IsDumpEnabled()
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{
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return !string.IsNullOrWhiteSpace(GraphicsConfig.ShadersDumpPath);
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}
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private static string FullDir()
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{
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return CreateAndReturn(Path.Combine(DumpDir(), "Full"));
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}
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private static string CodeDir()
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{
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return CreateAndReturn(Path.Combine(DumpDir(), "Code"));
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}
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private static string DumpDir()
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{
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if (string.IsNullOrEmpty(RuntimeDir))
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{
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int Index = 1;
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do
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{
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RuntimeDir = Path.Combine(GraphicsConfig.ShadersDumpPath, "Dumps" + Index.ToString("d2"));
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Index++;
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}
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while (Directory.Exists(RuntimeDir));
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Directory.CreateDirectory(RuntimeDir);
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}
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return RuntimeDir;
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}
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private static string CreateAndReturn(string Dir)
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{
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if (!Directory.Exists(Dir))
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{
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Directory.CreateDirectory(Dir);
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}
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return Dir;
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}
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private static string ShaderExtension(GalShaderType Type)
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{
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switch (Type)
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{
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case GalShaderType.Vertex: return "vert";
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case GalShaderType.TessControl: return "tesc";
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case GalShaderType.TessEvaluation: return "tese";
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case GalShaderType.Geometry: return "geom";
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case GalShaderType.Fragment: return "frag";
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default: throw new ArgumentException(nameof(Type));
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}
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}
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}
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} |