ce1d5be212
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
11 lines
No EOL
245 B
C#
11 lines
No EOL
245 B
C#
namespace Ryujinx.Graphics.Texture
|
|
{
|
|
public enum TextureSwizzle
|
|
{
|
|
_1dBuffer = 0,
|
|
PitchColorKey = 1,
|
|
Pitch = 2,
|
|
BlockLinear = 3,
|
|
BlockLinearColorKey = 4
|
|
}
|
|
} |