Ryujinx/Ryujinx.Audio
mpnico 117e32a6ff
Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey

Closes Ryujinx#1604

* Refactoring how pause is handled

* Applied suggested changes from review

* Applied suggested fixes

* Pass correct suspend type to threads for suspend/resume

* Fix NRE after stoping emulation

* Removing SimulateWakeUpMessage call after resuming emulation

* Skip suspending non game process

* Pause the tickCounter in the ExecutionContext

* Refactoring tickCounter pause/resume as suggested

* Fix Config migration to add pause hotkey

* Fixed pausing only application threads

* Fix exiting emulator while paused

* Avoid pause/resume while already paused/resumed

* Cleanup unused code

* Avoid restarting audio if stopping emulation while in pause.

* Added suggested changes

* Fix ConfigurationState
2021-09-11 22:08:25 +02:00
..
Backends Implement a "Pause Emulation" option & hotkey (#2428) 2021-09-11 22:08:25 +02:00
Common Haydn: Part 1 (#2007) 2021-02-26 01:11:56 +01:00
Input Fix disposing of IPC sessions server at emulation stop (#2334) 2021-06-29 19:37:13 +02:00
Integration Implement a "Pause Emulation" option & hotkey (#2428) 2021-09-11 22:08:25 +02:00
Output Fix disposing of IPC sessions server at emulation stop (#2334) 2021-06-29 19:37:13 +02:00
Renderer Implement a "Pause Emulation" option & hotkey (#2428) 2021-09-11 22:08:25 +02:00
AudioManager.cs Implement a "Pause Emulation" option & hotkey (#2428) 2021-09-11 22:08:25 +02:00
Constants.cs Haydn: Part 1 (#2007) 2021-02-26 01:11:56 +01:00
LICENSE.txt Haydn: Part 1 (#2007) 2021-02-26 01:11:56 +01:00
ResultCode.cs Haydn: Part 1 (#2007) 2021-02-26 01:11:56 +01:00
Ryujinx.Audio.csproj Haydn: Part 1 (#2007) 2021-02-26 01:11:56 +01:00