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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
97 lines
2.5 KiB
C#
97 lines
2.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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namespace ARMeilleure.Translation.Cache
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{
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class CacheMemoryAllocator
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{
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private readonly struct MemoryBlock : IComparable<MemoryBlock>
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{
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public int Offset { get; }
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public int Size { get; }
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public MemoryBlock(int offset, int size)
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{
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Offset = offset;
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Size = size;
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}
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public int CompareTo([AllowNull] MemoryBlock other)
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{
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return Offset.CompareTo(other.Offset);
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}
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}
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private readonly List<MemoryBlock> _blocks = new List<MemoryBlock>();
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public CacheMemoryAllocator(int capacity)
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{
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_blocks.Add(new MemoryBlock(0, capacity));
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}
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public int Allocate(int size)
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{
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for (int i = 0; i < _blocks.Count; i++)
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{
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MemoryBlock block = _blocks[i];
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if (block.Size > size)
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{
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_blocks[i] = new MemoryBlock(block.Offset + size, block.Size - size);
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return block.Offset;
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}
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else if (block.Size == size)
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{
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_blocks.RemoveAt(i);
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return block.Offset;
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}
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}
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// We don't have enough free memory to perform the allocation.
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return -1;
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}
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public void Free(int offset, int size)
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{
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Insert(new MemoryBlock(offset, size));
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}
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private void Insert(MemoryBlock block)
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{
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int index = _blocks.BinarySearch(block);
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if (index < 0)
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{
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index = ~index;
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}
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if (index < _blocks.Count)
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{
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MemoryBlock next = _blocks[index];
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int endOffs = block.Offset + block.Size;
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if (next.Offset == endOffs)
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{
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block = new MemoryBlock(block.Offset, block.Size + next.Size);
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_blocks.RemoveAt(index);
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}
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}
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if (index > 0)
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{
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MemoryBlock prev = _blocks[index - 1];
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if (prev.Offset + prev.Size == block.Offset)
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{
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block = new MemoryBlock(block.Offset - prev.Size, block.Size + prev.Size);
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_blocks.RemoveAt(--index);
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}
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}
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_blocks.Insert(index, block);
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}
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}
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}
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