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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
21 lines
524 B
C#
21 lines
524 B
C#
namespace Ryujinx.Graphics.GAL
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{
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public readonly struct BufferRange
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{
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private static readonly BufferRange _empty = new BufferRange(BufferHandle.Null, 0, 0);
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public static BufferRange Empty => _empty;
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public BufferHandle Handle { get; }
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public int Offset { get; }
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public int Size { get; }
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public BufferRange(BufferHandle handle, int offset, int size)
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{
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Handle = handle;
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Offset = offset;
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Size = size;
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}
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}
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} |