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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
21 lines
479 B
C#
21 lines
479 B
C#
namespace Ryujinx.Graphics.GAL
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{
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public readonly struct DepthTestDescriptor
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{
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public bool TestEnable { get; }
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public bool WriteEnable { get; }
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public CompareOp Func { get; }
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public DepthTestDescriptor(
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bool testEnable,
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bool writeEnable,
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CompareOp func)
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{
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TestEnable = testEnable;
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WriteEnable = writeEnable;
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Func = func;
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}
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}
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}
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