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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
18 lines
451 B
C#
18 lines
451 B
C#
namespace Ryujinx.Graphics.GAL
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{
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public readonly struct DeviceInfo
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{
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public readonly string Id;
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public readonly string Vendor;
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public readonly string Name;
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public readonly bool IsDiscrete;
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public DeviceInfo(string id, string vendor, string name, bool isDiscrete)
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{
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Id = id;
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Vendor = vendor;
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Name = name;
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IsDiscrete = isDiscrete;
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}
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}
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} |