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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
17 lines
445 B
C#
17 lines
445 B
C#
namespace Ryujinx.Graphics.Nvdec
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{
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public readonly struct FrameDecodedEventArgs
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{
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public CodecId CodecId { get; }
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public uint LumaOffset { get; }
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public uint ChromaOffset { get; }
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internal FrameDecodedEventArgs(CodecId codecId, uint lumaOffset, uint chromaOffset)
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{
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CodecId = codecId;
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LumaOffset = lumaOffset;
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ChromaOffset = chromaOffset;
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}
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}
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}
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