.. |
AtomicOp.cs
|
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
|
2020-01-09 02:13:00 +01:00 |
BarrierLevel.cs
|
Address PR feedback
|
2020-01-09 02:13:00 +01:00 |
BarrierMode.cs
|
Partial support for shader memory barriers
|
2020-01-09 02:13:00 +01:00 |
BitfieldExtensions.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
Block.cs
|
Address PR feedback
|
2020-01-09 02:13:00 +01:00 |
Condition.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
ConditionalOperation.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
Decoder.cs
|
Move the OpActivator to OpCodeTable class for improve performance (#1001)
|
2020-03-29 19:52:56 +11:00 |
DecoderHelper.cs
|
Initial support for double precision shader instructions. (#963)
|
2020-03-03 15:02:08 +01:00 |
FPHalfSwizzle.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
FPMultiplyScale.cs
|
Add partial support for the BRX shader instruction
|
2020-01-09 02:13:00 +01:00 |
FPType.cs
|
Initial support for double precision shader instructions. (#963)
|
2020-03-03 15:02:08 +01:00 |
ImageComponents.cs
|
Add per-source type memory change tracking, simplified state change tracking, other fixes
|
2020-01-09 02:13:00 +01:00 |
ImageDimensions.cs
|
Initial support for image stores, support texture sample on compute
|
2020-01-09 02:13:00 +01:00 |
IntegerCondition.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
IntegerHalfPart.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
IntegerShift.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
IntegerSize.cs
|
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
|
2020-01-09 02:13:00 +01:00 |
IntegerType.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
InterpolationMode.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
IOpCode.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
IOpCodeAlu.cs
|
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
|
2020-01-09 02:13:00 +01:00 |
IOpCodeCbuf.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
IOpCodeFArith.cs
|
Add partial support for the BRX shader instruction
|
2020-01-09 02:13:00 +01:00 |
IOpCodeHfma.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
IOpCodeImm.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
IOpCodeImmF.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
IOpCodeLop.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
IOpCodePredicate39.cs
|
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
|
2020-01-09 02:13:00 +01:00 |
IOpCodeRa.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
IOpCodeRc.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
IOpCodeRd.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
IOpCodeReg.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
IOpCodeRegCbuf.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
IOpCodeTexture.cs
|
Support bindless texture gather shader instruction
|
2020-01-09 02:13:00 +01:00 |
IOpCodeTld4.cs
|
Support bindless texture gather shader instruction
|
2020-01-09 02:13:00 +01:00 |
LogicalOperation.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
MufuOperation.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCode.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeAlu.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeAluCbuf.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeAluImm.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeAluImm2x10.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeAluImm32.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeAluReg.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeAluRegCbuf.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeAtom.cs
|
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
|
2020-01-09 02:13:00 +01:00 |
OpCodeAttribute.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeBarrier.cs
|
Partial support for shader memory barriers
|
2020-01-09 02:13:00 +01:00 |
OpCodeBranch.cs
|
Partial support for branch with CC, and fix a edge case of branch out of loop on shaders
|
2020-01-09 02:13:00 +01:00 |
OpCodeBranchIndir.cs
|
Add partial support for the BRX shader instruction
|
2020-01-09 02:13:00 +01:00 |
OpCodeBranchPop.cs
|
Add partial support for the BRX shader instruction
|
2020-01-09 02:13:00 +01:00 |
OpCodeDArithImm.cs
|
Initial support for double precision shader instructions. (#963)
|
2020-03-03 15:02:08 +01:00 |
OpCodeExit.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeFArith.cs
|
Add partial support for the BRX shader instruction
|
2020-01-09 02:13:00 +01:00 |
OpCodeFArithCbuf.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeFArithImm.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeFArithImm32.cs
|
Add partial support for the BRX shader instruction
|
2020-01-09 02:13:00 +01:00 |
OpCodeFArithReg.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeFArithRegCbuf.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeFsetImm.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeHfma.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeHfmaCbuf.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeHfmaImm2x10.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeHfmaImm32.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeHfmaReg.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeHfmaRegCbuf.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeHsetImm2x10.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeImage.cs
|
Initial support for image stores, support texture sample on compute
|
2020-01-09 02:13:00 +01:00 |
OpCodeIpa.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeLdc.cs
|
Sign-extend shader memory instruction offsets (#934)
|
2020-02-14 01:48:07 +01:00 |
OpCodeLop.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeLopCbuf.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeLopImm.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeLopImm32.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeLopReg.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeMemory.cs
|
Sign-extend shader memory instruction offsets (#934)
|
2020-02-14 01:48:07 +01:00 |
OpCodeMemoryBarrier.cs
|
Partial support for shader memory barriers
|
2020-01-09 02:13:00 +01:00 |
OpCodePset.cs
|
Add PSET shader instruction
|
2020-01-09 02:13:00 +01:00 |
OpCodePush.cs
|
Add partial support for the BRX shader instruction
|
2020-01-09 02:13:00 +01:00 |
OpCodeRed.cs
|
Sign-extend shader memory instruction offsets (#934)
|
2020-02-14 01:48:07 +01:00 |
OpCodeSet.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeSetCbuf.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeSetImm.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeSetReg.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeShuffle.cs
|
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
|
2020-01-09 02:13:00 +01:00 |
OpCodeTable.cs
|
Implement texture buffers (#1152)
|
2020-04-25 23:02:18 +10:00 |
OpCodeTex.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeTexB.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeTexs.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeTexture.cs
|
Support bindless texture gather shader instruction
|
2020-01-09 02:13:00 +01:00 |
OpCodeTextureScalar.cs
|
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
|
2020-01-09 02:13:00 +01:00 |
OpCodeTld.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeTld4.cs
|
Support bindless texture gather shader instruction
|
2020-01-09 02:13:00 +01:00 |
OpCodeTld4B.cs
|
Support bindless texture gather shader instruction
|
2020-01-09 02:13:00 +01:00 |
OpCodeTld4s.cs
|
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
|
2020-01-09 02:13:00 +01:00 |
OpCodeTlds.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OpCodeTxd.cs
|
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
|
2020-01-09 02:13:00 +01:00 |
OpCodeVideo.cs
|
Implement VMNMX shader instruction (#1032)
|
2020-03-25 15:49:10 +01:00 |
OpCodeVote.cs
|
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
|
2020-01-09 02:13:00 +01:00 |
ReductionType.cs
|
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
|
2020-01-09 02:13:00 +01:00 |
Register.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
RegisterConsts.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
RegisterType.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
RoundingMode.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
ShuffleType.cs
|
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
|
2020-01-09 02:13:00 +01:00 |
SystemRegister.cs
|
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
|
2020-01-09 02:13:00 +01:00 |
TexelLoadTarget.cs
|
Initial support for image stores, support texture sample on compute
|
2020-01-09 02:13:00 +01:00 |
TextureDimensions.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
TextureGatherOffset.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
TextureLodMode.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
TextureProperty.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
TextureTarget.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
VideoPostOp.cs
|
Implement VMNMX shader instruction (#1032)
|
2020-03-25 15:49:10 +01:00 |
VideoType.cs
|
Implement VMNMX shader instruction (#1032)
|
2020-03-25 15:49:10 +01:00 |
VoteOp.cs
|
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
|
2020-01-09 02:13:00 +01:00 |
XmadCMode.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |