f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
135 lines
5.9 KiB
C#
135 lines
5.9 KiB
C#
using NUnit.Framework;
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using Ryujinx.Audio;
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using Ryujinx.Audio.Renderer.Server.MemoryPool;
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using System;
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using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
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using CpuAddress = System.UInt64;
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using DspAddress = System.UInt64;
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namespace Ryujinx.Tests.Audio.Renderer.Server
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{
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class PoolMapperTests
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{
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private const uint DummyProcessHandle = 0xCAFEBABE;
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[Test]
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public void TestInitializeSystemPool()
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{
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PoolMapper poolMapper = new PoolMapper(DummyProcessHandle, true);
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MemoryPoolState memoryPoolDsp = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
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MemoryPoolState memoryPoolCpu = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
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const CpuAddress CpuAddress = 0x20000;
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const DspAddress DspAddress = CpuAddress; // TODO: DSP LLE
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const ulong CpuSize = 0x1000;
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Assert.IsFalse(poolMapper.InitializeSystemPool(ref memoryPoolCpu, CpuAddress, CpuSize));
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Assert.IsTrue(poolMapper.InitializeSystemPool(ref memoryPoolDsp, CpuAddress, CpuSize));
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Assert.AreEqual(CpuAddress, memoryPoolDsp.CpuAddress);
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Assert.AreEqual(CpuSize, memoryPoolDsp.Size);
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Assert.AreEqual(DspAddress, memoryPoolDsp.DspAddress);
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}
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[Test]
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public void TestGetProcessHandle()
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{
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PoolMapper poolMapper = new PoolMapper(DummyProcessHandle, true);
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MemoryPoolState memoryPoolDsp = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
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MemoryPoolState memoryPoolCpu = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
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Assert.AreEqual(0xFFFF8001, poolMapper.GetProcessHandle(ref memoryPoolCpu));
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Assert.AreEqual(DummyProcessHandle, poolMapper.GetProcessHandle(ref memoryPoolDsp));
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}
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[Test]
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public void TestMappings()
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{
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PoolMapper poolMapper = new PoolMapper(DummyProcessHandle, true);
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MemoryPoolState memoryPoolDsp = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
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MemoryPoolState memoryPoolCpu = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
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const CpuAddress CpuAddress = 0x20000;
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const DspAddress DspAddress = CpuAddress; // TODO: DSP LLE
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const ulong CpuSize = 0x1000;
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memoryPoolDsp.SetCpuAddress(CpuAddress, CpuSize);
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memoryPoolCpu.SetCpuAddress(CpuAddress, CpuSize);
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Assert.AreEqual(DspAddress, poolMapper.Map(ref memoryPoolCpu));
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Assert.AreEqual(DspAddress, poolMapper.Map(ref memoryPoolDsp));
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Assert.AreEqual(DspAddress, memoryPoolDsp.DspAddress);
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Assert.IsTrue(poolMapper.Unmap(ref memoryPoolCpu));
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memoryPoolDsp.IsUsed = true;
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Assert.IsFalse(poolMapper.Unmap(ref memoryPoolDsp));
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memoryPoolDsp.IsUsed = false;
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Assert.IsTrue(poolMapper.Unmap(ref memoryPoolDsp));
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}
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[Test]
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public void TestTryAttachBuffer()
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{
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const CpuAddress CpuAddress = 0x20000;
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const DspAddress DspAddress = CpuAddress; // TODO: DSP LLE
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const ulong CpuSize = 0x1000;
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const int MemoryPoolStateArraySize = 0x10;
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const CpuAddress CpuAddressRegionEnding = CpuAddress * MemoryPoolStateArraySize;
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MemoryPoolState[] memoryPoolStateArray = new MemoryPoolState[MemoryPoolStateArraySize];
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for (int i = 0; i < memoryPoolStateArray.Length; i++)
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{
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memoryPoolStateArray[i] = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
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memoryPoolStateArray[i].SetCpuAddress(CpuAddress + (ulong)i * CpuSize, CpuSize);
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}
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ErrorInfo errorInfo;
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AddressInfo addressInfo = AddressInfo.Create();
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PoolMapper poolMapper = new PoolMapper(DummyProcessHandle, true);
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Assert.IsTrue(poolMapper.TryAttachBuffer(out errorInfo, ref addressInfo, 0, 0));
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Assert.AreEqual(ResultCode.InvalidAddressInfo, errorInfo.ErrorCode);
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Assert.AreEqual(0, errorInfo.ExtraErrorInfo);
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Assert.AreEqual(0, addressInfo.ForceMappedDspAddress);
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Assert.IsTrue(poolMapper.TryAttachBuffer(out errorInfo, ref addressInfo, CpuAddress, CpuSize));
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Assert.AreEqual(ResultCode.InvalidAddressInfo, errorInfo.ErrorCode);
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Assert.AreEqual(CpuAddress, errorInfo.ExtraErrorInfo);
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Assert.AreEqual(DspAddress, addressInfo.ForceMappedDspAddress);
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poolMapper = new PoolMapper(DummyProcessHandle, false);
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Assert.IsFalse(poolMapper.TryAttachBuffer(out errorInfo, ref addressInfo, 0, 0));
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addressInfo.ForceMappedDspAddress = 0;
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Assert.IsFalse(poolMapper.TryAttachBuffer(out errorInfo, ref addressInfo, CpuAddress, CpuSize));
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Assert.AreEqual(ResultCode.InvalidAddressInfo, errorInfo.ErrorCode);
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Assert.AreEqual(CpuAddress, errorInfo.ExtraErrorInfo);
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Assert.AreEqual(0, addressInfo.ForceMappedDspAddress);
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poolMapper = new PoolMapper(DummyProcessHandle, memoryPoolStateArray.AsMemory(), false);
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Assert.IsFalse(poolMapper.TryAttachBuffer(out errorInfo, ref addressInfo, CpuAddressRegionEnding, CpuSize));
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Assert.AreEqual(ResultCode.InvalidAddressInfo, errorInfo.ErrorCode);
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Assert.AreEqual(CpuAddressRegionEnding, errorInfo.ExtraErrorInfo);
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Assert.AreEqual(0, addressInfo.ForceMappedDspAddress);
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Assert.IsFalse(addressInfo.HasMemoryPoolState);
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Assert.IsTrue(poolMapper.TryAttachBuffer(out errorInfo, ref addressInfo, CpuAddress, CpuSize));
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Assert.AreEqual(ResultCode.Success, errorInfo.ErrorCode);
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Assert.AreEqual(0, errorInfo.ExtraErrorInfo);
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Assert.AreEqual(0, addressInfo.ForceMappedDspAddress);
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Assert.IsTrue(addressInfo.HasMemoryPoolState);
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}
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}
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}
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