Ryujinx/Ryujinx.Graphics.Gpu/Engine
Mary 60cf3dfebc
Do not clear gpu subchannel state on BindChannel (#2348)
This fixes a regression caused by #980, that was causing a crash on New
Super Lucky's Tale.

As always, this need feedback on possible regression on any games.

Fix #2343.
2021-06-09 00:50:18 +02:00
..
GPFifo Do not clear gpu subchannel state on BindChannel (#2348) 2021-06-09 00:50:18 +02:00
MME Fix MacroJit SubtractWithBorrow Alu Reg Operation. (#1473) 2020-08-13 12:08:48 -03:00
Compute.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
ComputeQmd.cs Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
ConditionalRenderEnabled.cs Implement small indexed draws and other fixes to make guest Vulkan work (#1558) 2020-09-24 09:48:34 +10:00
IbStreamer.cs Implement small indexed draws and other fixes to make guest Vulkan work (#1558) 2020-09-24 09:48:34 +10:00
Inline2Memory.cs Fix compute reserved constant buffer updates (#1892) 2021-01-10 21:02:58 +01:00
MethodClear.cs Synchronize Rasterizer State before Clear (#1680) 2020-11-07 16:21:10 -03:00
MethodConditionalRendering.cs Fix conditional rendering without queries (#1965) 2021-01-27 08:42:12 +11:00
MethodCopyBuffer.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
MethodCopyTexture.cs Fix texture blit off-by-one errors (#2335) 2021-06-03 01:30:48 +02:00
MethodDraw.cs Implement small indexed draws and other fixes to make guest Vulkan work (#1558) 2020-09-24 09:48:34 +10:00
MethodFirmware.cs Ignore exit flag on branch delay slot (#899) 2020-01-22 02:11:43 +01:00
MethodIncrementSyncpoint.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
MethodReport.cs Remove GPU MemoryAccessor (#1423) 2020-07-25 16:39:45 +10:00
MethodResetCounter.cs Fix some spelling mistakes 2020-01-09 02:13:00 +01:00
Methods.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
MethodUniformBufferBind.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
MethodUniformBufferUpdate.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
ShaderTexture.cs Fix image binding format (#1625) 2020-10-20 19:03:20 -03:00