c86aacde76
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
25 lines
No EOL
612 B
C#
25 lines
No EOL
612 B
C#
namespace Ryujinx.Graphics.Graphics3d
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{
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enum NvGpuEngineM2mfReg
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{
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SrcAddress = 0x100,
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DstAddress = 0x102,
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SrcPitch = 0x104,
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DstPitch = 0x105,
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XCount = 0x106,
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YCount = 0x107,
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Swizzle = 0x1c2,
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DstBlkDim = 0x1c3,
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DstSizeX = 0x1c4,
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DstSizeY = 0x1c5,
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DstSizeZ = 0x1c6,
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DstPosZ = 0x1c7,
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DstPosXY = 0x1c8,
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SrcBlkDim = 0x1ca,
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SrcSizeX = 0x1cb,
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SrcSizeY = 0x1cc,
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SrcSizeZ = 0x1cd,
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SrcPosZ = 0x1ce,
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SrcPosXY = 0x1cf
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}
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} |