33a4d7d1ba
* Eliminate CB0 accesses Still some work to do, decouple from hle? * Forgot the important part somehow * Fix and improve alignment test * Address Feedback * Remove some complexity when checking storage buffer alignment * Update Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
285 lines
10 KiB
C#
285 lines
10 KiB
C#
using Ryujinx.Common.Logging;
|
|
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.Gpu.Image;
|
|
using Ryujinx.Graphics.Shader;
|
|
using Ryujinx.Graphics.Shader.Translation;
|
|
using System;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Shader
|
|
{
|
|
/// <summary>
|
|
/// Represents a GPU state and memory accessor.
|
|
/// </summary>
|
|
class GpuAccessor : GpuAccessorBase, IGpuAccessor
|
|
{
|
|
private readonly GpuChannel _channel;
|
|
private readonly GpuAccessorState _state;
|
|
private readonly int _stageIndex;
|
|
private readonly bool _compute;
|
|
private readonly bool _isVulkan;
|
|
|
|
/// <summary>
|
|
/// Creates a new instance of the GPU state accessor for graphics shader translation.
|
|
/// </summary>
|
|
/// <param name="context">GPU context</param>
|
|
/// <param name="channel">GPU channel</param>
|
|
/// <param name="state">Current GPU state</param>
|
|
/// <param name="stageIndex">Graphics shader stage index (0 = Vertex, 4 = Fragment)</param>
|
|
public GpuAccessor(
|
|
GpuContext context,
|
|
GpuChannel channel,
|
|
GpuAccessorState state,
|
|
int stageIndex) : base(context, state.ResourceCounts, stageIndex)
|
|
{
|
|
_isVulkan = context.Capabilities.Api == TargetApi.Vulkan;
|
|
_channel = channel;
|
|
_state = state;
|
|
_stageIndex = stageIndex;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new instance of the GPU state accessor for compute shader translation.
|
|
/// </summary>
|
|
/// <param name="context">GPU context</param>
|
|
/// <param name="channel">GPU channel</param>
|
|
/// <param name="state">Current GPU state</param>
|
|
public GpuAccessor(GpuContext context, GpuChannel channel, GpuAccessorState state) : base(context, state.ResourceCounts, 0)
|
|
{
|
|
_channel = channel;
|
|
_state = state;
|
|
_compute = true;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public uint ConstantBuffer1Read(int offset)
|
|
{
|
|
ulong baseAddress = _compute
|
|
? _channel.BufferManager.GetComputeUniformBufferAddress(1)
|
|
: _channel.BufferManager.GetGraphicsUniformBufferAddress(_stageIndex, 1);
|
|
|
|
return _channel.MemoryManager.Physical.Read<uint>(baseAddress + (ulong)offset);
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public void Log(string message)
|
|
{
|
|
Logger.Warning?.Print(LogClass.Gpu, $"Shader translator: {message}");
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize)
|
|
{
|
|
int size = Math.Max(minimumSize, 0x1000 - (int)(address & 0xfff));
|
|
return MemoryMarshal.Cast<byte, ulong>(_channel.MemoryManager.GetSpan(address, size));
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public bool QueryAlphaToCoverageDitherEnable()
|
|
{
|
|
return _state.GraphicsState.AlphaToCoverageEnable && _state.GraphicsState.AlphaToCoverageDitherEnable;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public AlphaTestOp QueryAlphaTestCompare()
|
|
{
|
|
if (!_isVulkan || !_state.GraphicsState.AlphaTestEnable)
|
|
{
|
|
return AlphaTestOp.Always;
|
|
}
|
|
|
|
return _state.GraphicsState.AlphaTestCompare switch
|
|
{
|
|
CompareOp.Never or CompareOp.NeverGl => AlphaTestOp.Never,
|
|
CompareOp.Less or CompareOp.LessGl => AlphaTestOp.Less,
|
|
CompareOp.Equal or CompareOp.EqualGl => AlphaTestOp.Equal,
|
|
CompareOp.LessOrEqual or CompareOp.LessOrEqualGl => AlphaTestOp.LessOrEqual,
|
|
CompareOp.Greater or CompareOp.GreaterGl => AlphaTestOp.Greater,
|
|
CompareOp.NotEqual or CompareOp.NotEqualGl => AlphaTestOp.NotEqual,
|
|
CompareOp.GreaterOrEqual or CompareOp.GreaterOrEqualGl => AlphaTestOp.GreaterOrEqual,
|
|
_ => AlphaTestOp.Always
|
|
};
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public float QueryAlphaTestReference()
|
|
{
|
|
return _state.GraphicsState.AlphaTestReference;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public AttributeType QueryAttributeType(int location)
|
|
{
|
|
return _state.GraphicsState.AttributeTypes[location];
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public int QueryComputeLocalSizeX() => _state.ComputeState.LocalSizeX;
|
|
|
|
/// <inheritdoc/>
|
|
public int QueryComputeLocalSizeY() => _state.ComputeState.LocalSizeY;
|
|
|
|
/// <inheritdoc/>
|
|
public int QueryComputeLocalSizeZ() => _state.ComputeState.LocalSizeZ;
|
|
|
|
/// <inheritdoc/>
|
|
public int QueryComputeLocalMemorySize() => _state.ComputeState.LocalMemorySize;
|
|
|
|
/// <inheritdoc/>
|
|
public int QueryComputeSharedMemorySize() => _state.ComputeState.SharedMemorySize;
|
|
|
|
/// <inheritdoc/>
|
|
public uint QueryConstantBufferUse()
|
|
{
|
|
uint useMask = _compute
|
|
? _channel.BufferManager.GetComputeUniformBufferUseMask()
|
|
: _channel.BufferManager.GetGraphicsUniformBufferUseMask(_stageIndex);
|
|
|
|
_state.SpecializationState?.RecordConstantBufferUse(_stageIndex, useMask);
|
|
return useMask;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public bool QueryHasConstantBufferDrawParameters()
|
|
{
|
|
return _state.GraphicsState.HasConstantBufferDrawParameters;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public bool QueryHasUnalignedStorageBuffer()
|
|
{
|
|
return _state.GraphicsState.HasUnalignedStorageBuffer || _state.ComputeState.HasUnalignedStorageBuffer;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public InputTopology QueryPrimitiveTopology()
|
|
{
|
|
_state.SpecializationState?.RecordPrimitiveTopology();
|
|
return ConvertToInputTopology(_state.GraphicsState.Topology, _state.GraphicsState.TessellationMode);
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public bool QueryProgramPointSize()
|
|
{
|
|
return _state.GraphicsState.ProgramPointSizeEnable;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public float QueryPointSize()
|
|
{
|
|
return _state.GraphicsState.PointSize;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public bool QueryTessCw()
|
|
{
|
|
return _state.GraphicsState.TessellationMode.UnpackCw();
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public TessPatchType QueryTessPatchType()
|
|
{
|
|
return _state.GraphicsState.TessellationMode.UnpackPatchType();
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public TessSpacing QueryTessSpacing()
|
|
{
|
|
return _state.GraphicsState.TessellationMode.UnpackSpacing();
|
|
}
|
|
|
|
//// <inheritdoc/>
|
|
public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
|
|
{
|
|
_state.SpecializationState?.RecordTextureFormat(_stageIndex, handle, cbufSlot);
|
|
var descriptor = GetTextureDescriptor(handle, cbufSlot);
|
|
return ConvertToTextureFormat(descriptor.UnpackFormat(), descriptor.UnpackSrgb());
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public SamplerType QuerySamplerType(int handle, int cbufSlot)
|
|
{
|
|
_state.SpecializationState?.RecordTextureSamplerType(_stageIndex, handle, cbufSlot);
|
|
return GetTextureDescriptor(handle, cbufSlot).UnpackTextureTarget().ConvertSamplerType();
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public bool QueryTextureCoordNormalized(int handle, int cbufSlot)
|
|
{
|
|
_state.SpecializationState?.RecordTextureCoordNormalized(_stageIndex, handle, cbufSlot);
|
|
return GetTextureDescriptor(handle, cbufSlot).UnpackTextureCoordNormalized();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the texture descriptor for a given texture on the pool.
|
|
/// </summary>
|
|
/// <param name="handle">Index of the texture (this is the word offset of the handle in the constant buffer)</param>
|
|
/// <param name="cbufSlot">Constant buffer slot for the texture handle</param>
|
|
/// <returns>Texture descriptor</returns>
|
|
private Image.TextureDescriptor GetTextureDescriptor(int handle, int cbufSlot)
|
|
{
|
|
if (_compute)
|
|
{
|
|
return _channel.TextureManager.GetComputeTextureDescriptor(
|
|
_state.PoolState.TexturePoolGpuVa,
|
|
_state.PoolState.TextureBufferIndex,
|
|
_state.PoolState.TexturePoolMaximumId,
|
|
handle,
|
|
cbufSlot);
|
|
}
|
|
else
|
|
{
|
|
return _channel.TextureManager.GetGraphicsTextureDescriptor(
|
|
_state.PoolState.TexturePoolGpuVa,
|
|
_state.PoolState.TextureBufferIndex,
|
|
_state.PoolState.TexturePoolMaximumId,
|
|
_stageIndex,
|
|
handle,
|
|
cbufSlot);
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public bool QueryTransformDepthMinusOneToOne()
|
|
{
|
|
return _state.GraphicsState.DepthMode;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public bool QueryTransformFeedbackEnabled()
|
|
{
|
|
return _state.TransformFeedbackDescriptors != null;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public ReadOnlySpan<byte> QueryTransformFeedbackVaryingLocations(int bufferIndex)
|
|
{
|
|
return _state.TransformFeedbackDescriptors[bufferIndex].AsSpan();
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public int QueryTransformFeedbackStride(int bufferIndex)
|
|
{
|
|
return _state.TransformFeedbackDescriptors[bufferIndex].Stride;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public bool QueryEarlyZForce()
|
|
{
|
|
_state.SpecializationState?.RecordEarlyZForce();
|
|
return _state.GraphicsState.EarlyZForce;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public bool QueryViewportTransformDisable()
|
|
{
|
|
return _state.GraphicsState.ViewportTransformDisable;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public void RegisterTexture(int handle, int cbufSlot)
|
|
{
|
|
_state.SpecializationState?.RegisterTexture(_stageIndex, handle, cbufSlot, GetTextureDescriptor(handle, cbufSlot));
|
|
}
|
|
}
|
|
}
|