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* Use separate NVDEC contexts per channel (for FFMPEG) * Remove NVDEC -> VIC frame override hack * Add missing bottom_field_pic_order_in_frame_present_flag * Make FFMPEG logging static * nit: Remove empty lines * New FFMPEG decoding approach -- call h264_decode_frame directly, trim surface cache to reduce memory usage * Fix case * Silence warnings * PR feedback * Per-decoder rather than per-codec ownership of surfaces on the cache
22 lines
639 B
C#
22 lines
639 B
C#
namespace Ryujinx.Graphics.Nvdec.Types.Vp9
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{
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struct FrameStats
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{
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#pragma warning disable CS0649
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public uint Unknown0;
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public uint Unknown4;
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public uint Pass2CycleCount;
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public uint ErrorStatus;
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public uint FrameStatusIntraCnt;
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public uint FrameStatusInterCnt;
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public uint FrameStatusSkipCtuCount;
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public uint FrameStatusFwdMvxCnt;
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public uint FrameStatusFwdMvyCnt;
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public uint FrameStatusBwdMvxCnt;
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public uint FrameStatusBwdMvyCnt;
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public uint ErrorCtbPos;
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public uint ErrorSlicePos;
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#pragma warning restore CS0649
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}
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}
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