Ryujinx/Ryujinx.Graphics.Shader/CodeGen/Glsl
riperiperi 142cededd4
Implement Shader Instructions SUATOM and SURED (#2090)
* Initial Implementation

* Further improvements (no support for float/64-bit types)

* Merge atomic and reduce instructions, add missing format switch

* Fix rebase issues.

* Not used.

* Whoops. Fixed.

* Partial implementation of inc/dec, cleanup and TODOs

* Remove testing path

* Address Feedback
2021-08-31 02:51:57 -03:00
..
HelperFunctions Fix out-of-bounds shader thread shuffle (#2605) 2021-08-30 14:02:40 -03:00
Instructions Implement Shader Instructions SUATOM and SURED (#2090) 2021-08-31 02:51:57 -03:00
CodeGenContext.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
Declarations.cs Initial support for shader attribute indexing (#2546) 2021-08-27 01:44:47 +02:00
DefaultNames.cs Replace BGRA and scale uniforms with a uniform block (#2496) 2021-08-11 21:33:43 +02:00
GlslGenerator.cs Initial support for shader attribute indexing (#2546) 2021-08-27 01:44:47 +02:00
NumberFormatter.cs Support single precision contants for double precision operations (#1673) 2020-11-06 18:54:13 +01:00
OperandManager.cs Implement Shader Instructions SUATOM and SURED (#2090) 2021-08-31 02:51:57 -03:00
TypeConversion.cs Support shader F32 to Bool reinterpretation (#1969) 2021-01-27 09:19:30 +01:00
Varying.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00