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* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
58 lines
1.3 KiB
C#
58 lines
1.3 KiB
C#
using System;
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namespace SoundIOSharp
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{
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public class SoundIORingBuffer : IDisposable
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{
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internal SoundIORingBuffer(IntPtr handle)
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{
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this.handle = handle;
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}
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IntPtr handle;
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public int Capacity
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{
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get { return Natives.soundio_ring_buffer_capacity(handle); }
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}
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public void Clear()
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{
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Natives.soundio_ring_buffer_clear(handle);
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}
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public void Dispose()
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{
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Natives.soundio_ring_buffer_destroy(handle);
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}
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public int FillCount
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{
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get { return Natives.soundio_ring_buffer_fill_count(handle); }
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}
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public int FreeCount
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{
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get { return Natives.soundio_ring_buffer_free_count(handle); }
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}
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public IntPtr ReadPointer
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{
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get { return Natives.soundio_ring_buffer_read_ptr(handle); }
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}
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public IntPtr WritePointer
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{
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get { return Natives.soundio_ring_buffer_write_ptr(handle); }
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}
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public void AdvanceReadPointer(int count)
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{
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Natives.soundio_ring_buffer_advance_read_ptr(handle, count);
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}
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public void AdvanceWritePointer(int count)
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{
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Natives.soundio_ring_buffer_advance_write_ptr(handle, count);
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}
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}
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} |