mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-08-17 14:18:44 +02:00
* Add support for CAL and RET shader instructions * Remove unused stuff * Fix a bug that could cause the wrong values to be passed to a function * Avoid repopulating function id dictionary every time * PR feedback * Fix vertex shader A/B merge
41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Shader.StructuredIr
|
|
{
|
|
class StructuredFunction
|
|
{
|
|
public AstBlock MainBlock { get; }
|
|
|
|
public string Name { get; }
|
|
|
|
public VariableType ReturnType { get; }
|
|
|
|
public VariableType[] InArguments { get; }
|
|
public VariableType[] OutArguments { get; }
|
|
|
|
public HashSet<AstOperand> Locals { get; }
|
|
|
|
public StructuredFunction(
|
|
AstBlock mainBlock,
|
|
string name,
|
|
VariableType returnType,
|
|
VariableType[] inArguments,
|
|
VariableType[] outArguments)
|
|
{
|
|
MainBlock = mainBlock;
|
|
Name = name;
|
|
ReturnType = returnType;
|
|
InArguments = inArguments;
|
|
OutArguments = outArguments;
|
|
|
|
Locals = new HashSet<AstOperand>();
|
|
}
|
|
|
|
public VariableType GetArgumentType(int index)
|
|
{
|
|
return index >= InArguments.Length
|
|
? OutArguments[index - InArguments.Length]
|
|
: InArguments[index];
|
|
}
|
|
}
|
|
} |