80b4972139
* Add Post Processing Effects * fix events and shader issues * fix gtk upscale slider value * fix bgra games * don't swap swizzle if already swapped * restore opengl texture state after effects run * addressed review * use single pipeline for smaa and fsr * call finish on all pipelines * addressed review * attempt fix file case * attempt fixing file case * fix filter level tick frequency * adjust filter slider margins * replace fxaa shaders with original shader * addressed review
20 lines
No EOL
511 B
C#
20 lines
No EOL
511 B
C#
using Silk.NET.Vulkan;
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using System;
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using Extent2D = Ryujinx.Graphics.GAL.Extents2D;
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namespace Ryujinx.Graphics.Vulkan.Effects
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{
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internal interface IScalingFilter : IDisposable
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{
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float Level { get; set; }
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void Run(
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TextureView view,
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CommandBufferScoped cbs,
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Auto<DisposableImageView> destinationTexture,
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Format format,
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int width,
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int height,
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Extent2D source,
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Extent2D destination);
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}
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} |