Ryujinx/Ryujinx.HLE/HOS/Services/Time/Clock/TickBasedSteadyClockCore.cs
Ac_K a0720b5681 Refactoring HOS folder structure (#771)
* Refactoring HOS folder structure

Refactoring HOS folder structure:

- Added some subfolders when needed (Following structure decided in private).
- Added some `Types` folders when needed.
- Little cleanup here and there.
- Add services placeholders for every HOS services (close #766 and #753).

* Remove Types namespaces
2019-09-19 10:45:11 +10:00

39 lines
1 KiB
C#

using Ryujinx.HLE.HOS.Kernel.Threading;
namespace Ryujinx.HLE.HOS.Services.Time.Clock
{
class TickBasedSteadyClockCore : SteadyClockCore
{
private static TickBasedSteadyClockCore _instance;
public static TickBasedSteadyClockCore Instance
{
get
{
if (_instance == null)
{
_instance = new TickBasedSteadyClockCore();
}
return _instance;
}
}
private TickBasedSteadyClockCore() {}
public override SteadyClockTimePoint GetTimePoint(KThread thread)
{
SteadyClockTimePoint result = new SteadyClockTimePoint
{
TimePoint = 0,
ClockSourceId = GetClockSourceId()
};
TimeSpanType ticksTimeSpan = TimeSpanType.FromTicks(thread.Context.CntpctEl0, thread.Context.CntfrqEl0);
result.TimePoint = ticksTimeSpan.ToSeconds();
return result;
}
}
}