d306115750
* Logging: Refactor log targets into Ryujinx.Common * Logger: Implement JSON Log Target * Logger: Optimize Console/File logging targets Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated. We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons. * Logger: Implement LogFormatters * Config: Refactor configuration file and loading * Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub * Resolve style nits * Config: Resolve incorrect default key binding * Config: Also update key binding default in schema * Tidy up namespace imports * Config: Update CONFIG.md to reflect new Config file
119 lines
2.7 KiB
C#
119 lines
2.7 KiB
C#
using Ryujinx.Audio;
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using Ryujinx.Graphics;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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using Ryujinx.HLE.Input;
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using System;
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using System.Threading;
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namespace Ryujinx.HLE
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{
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public class Switch : IDisposable
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{
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internal IAalOutput AudioOut { get; private set; }
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internal DeviceMemory Memory { get; private set; }
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internal NvGpu Gpu { get; private set; }
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internal VirtualFileSystem FileSystem { get; private set; }
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public Horizon System { get; private set; }
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public PerformanceStatistics Statistics { get; private set; }
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public Hid Hid { get; private set; }
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public bool EnableDeviceVsync { get; set; } = true;
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public AutoResetEvent VsyncEvent { get; private set; }
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public event EventHandler Finish;
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public Switch(IGalRenderer renderer, IAalOutput audioOut)
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{
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if (renderer == null)
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{
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throw new ArgumentNullException(nameof(renderer));
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}
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if (audioOut == null)
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{
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throw new ArgumentNullException(nameof(audioOut));
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}
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AudioOut = audioOut;
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Memory = new DeviceMemory();
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Gpu = new NvGpu(renderer);
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FileSystem = new VirtualFileSystem();
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System = new Horizon(this);
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Statistics = new PerformanceStatistics();
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Hid = new Hid(this, System.HidBaseAddress);
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VsyncEvent = new AutoResetEvent(true);
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}
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public void LoadCart(string exeFsDir, string romFsFile = null)
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{
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System.LoadCart(exeFsDir, romFsFile);
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}
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public void LoadXci(string xciFile)
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{
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System.LoadXci(xciFile);
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}
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public void LoadNca(string ncaFile)
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{
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System.LoadNca(ncaFile);
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}
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public void LoadNsp(string nspFile)
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{
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System.LoadNsp(nspFile);
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}
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public void LoadProgram(string fileName)
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{
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System.LoadProgram(fileName);
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}
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public bool WaitFifo()
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{
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return Gpu.Pusher.WaitForCommands();
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}
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public void ProcessFrame()
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{
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Gpu.Pusher.DispatchCalls();
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}
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internal void Unload()
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{
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FileSystem.Dispose();
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Memory.Dispose();
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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System.Dispose();
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VsyncEvent.Dispose();
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}
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}
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}
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}
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