Ryujinx/Ryujinx.Common/Utilities/UInt128Utils.cs
Andrey Sukharev ae4324032a
Optimize string memory usage. Use Spans and StringBuilders where possible (#3933)
* Optimize string memory usage. Use ReadOnlySpan<char> and StringBuilder where possible.

* Fix copypaste error

* Code generator review fixes

* Use if statement instead of switch

* Code style fixes

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Another code style fix

* Styling fix

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Styling fix

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-01-18 22:25:16 +00:00

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No EOL
507 B
C#

using System;
using System.Globalization;
namespace Ryujinx.Common.Utilities
{
public static class UInt128Utils
{
public static UInt128 FromHex(string hex)
{
return new UInt128(ulong.Parse(hex.AsSpan(0, 16), NumberStyles.HexNumber), ulong.Parse(hex.AsSpan(16), NumberStyles.HexNumber));
}
public static UInt128 CreateRandom()
{
return new UInt128((ulong)Random.Shared.NextInt64(), (ulong)Random.Shared.NextInt64());
}
}
}