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This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
123 lines
No EOL
3.7 KiB
C#
123 lines
No EOL
3.7 KiB
C#
using Ryujinx.Audio.Backends.Common;
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using Ryujinx.Audio.Common;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Backends.CompatLayer
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{
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class CompatLayerHardwareDeviceSession : HardwareDeviceSessionOutputBase
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{
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private HardwareDeviceSessionOutputBase _realSession;
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private uint _userChannelCount;
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public CompatLayerHardwareDeviceSession(HardwareDeviceSessionOutputBase realSession, uint userChannelCount) : base(realSession.MemoryManager, realSession.RequestedSampleFormat, realSession.RequestedSampleRate, userChannelCount)
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{
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_realSession = realSession;
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_userChannelCount = userChannelCount;
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}
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public override void Dispose()
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{
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_realSession.Dispose();
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}
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public override ulong GetPlayedSampleCount()
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{
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return _realSession.GetPlayedSampleCount();
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}
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public override float GetVolume()
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{
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return _realSession.GetVolume();
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}
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public override void PrepareToClose()
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{
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_realSession.PrepareToClose();
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}
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public override void QueueBuffer(AudioBuffer buffer)
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{
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_realSession.QueueBuffer(buffer);
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}
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public override bool RegisterBuffer(AudioBuffer buffer, byte[] samples)
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{
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if (RequestedSampleFormat != SampleFormat.PcmInt16)
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{
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throw new NotImplementedException("Downmixing formats other than PCM16 is not supported.");
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}
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if (samples == null)
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{
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return false;
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}
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short[] downmixedBufferPCM16;
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ReadOnlySpan<short> samplesPCM16 = MemoryMarshal.Cast<byte, short>(samples);
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if (_userChannelCount == 6)
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{
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downmixedBufferPCM16 = Downmixing.DownMixSurroundToStereo(samplesPCM16);
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if (_realSession.RequestedChannelCount == 1)
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{
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downmixedBufferPCM16 = Downmixing.DownMixStereoToMono(downmixedBufferPCM16);
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}
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}
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else if (_userChannelCount == 2 && _realSession.RequestedChannelCount == 1)
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{
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downmixedBufferPCM16 = Downmixing.DownMixStereoToMono(samplesPCM16);
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}
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else
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{
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throw new NotImplementedException($"Downmixing from {_userChannelCount} to {_realSession.RequestedChannelCount} not implemented.");
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}
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byte[] downmixedBuffer = MemoryMarshal.Cast<short, byte>(downmixedBufferPCM16).ToArray();
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AudioBuffer fakeBuffer = new AudioBuffer
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{
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BufferTag = buffer.BufferTag,
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DataPointer = buffer.DataPointer,
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DataSize = (ulong)downmixedBuffer.Length
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};
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bool result = _realSession.RegisterBuffer(fakeBuffer, downmixedBuffer);
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if (result)
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{
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buffer.Data = fakeBuffer.Data;
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buffer.DataSize = fakeBuffer.DataSize;
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}
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return result;
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}
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public override void SetVolume(float volume)
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{
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_realSession.SetVolume(volume);
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}
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public override void Start()
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{
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_realSession.Start();
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}
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public override void Stop()
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{
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_realSession.Stop();
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}
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public override void UnregisterBuffer(AudioBuffer buffer)
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{
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_realSession.UnregisterBuffer(buffer);
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}
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public override bool WasBufferFullyConsumed(AudioBuffer buffer)
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{
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return _realSession.WasBufferFullyConsumed(buffer);
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}
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}
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} |