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This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
53 lines
No EOL
1.2 KiB
C#
53 lines
No EOL
1.2 KiB
C#
namespace Ryujinx.Audio.Renderer.Common
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{
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/// <summary>
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/// The type of an effect.
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/// </summary>
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public enum EffectType : byte
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{
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/// <summary>
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/// Invalid effect.
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/// </summary>
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Invalid,
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/// <summary>
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/// Effect applying additional mixing capability.
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/// </summary>
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BufferMix,
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/// <summary>
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/// Effect applying custom user effect (via auxiliary buffers).
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/// </summary>
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AuxiliaryBuffer,
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/// <summary>
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/// Effect applying a delay.
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/// </summary>
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Delay,
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/// <summary>
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/// Effect applying a reverberation effect via a given preset.
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/// </summary>
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Reverb,
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/// <summary>
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/// Effect applying a 3D reverberation effect via a given preset.
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/// </summary>
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Reverb3d,
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/// <summary>
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/// Effect applying a biquad filter.
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/// </summary>
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BiquadFilter,
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/// <summary>
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/// Effect applying a limiter (DRC).
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/// </summary>
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Limiter,
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/// <summary>
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/// Effect to capture mixes (via auxiliary buffers).
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/// </summary>
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CaptureBuffer
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}
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} |