1825bd87b4
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
156 lines
No EOL
5.3 KiB
C#
156 lines
No EOL
5.3 KiB
C#
using Ryujinx.Audio.Integration;
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using Ryujinx.Audio.Renderer.Server;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Memory;
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public class CommandList : IDisposable
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{
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public ulong StartTime { get; private set; }
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public ulong EndTime { get; private set; }
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public uint SampleCount { get; }
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public uint SampleRate { get; }
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public Memory<float> Buffers { get; }
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public uint BufferCount { get; }
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public List<ICommand> Commands { get; }
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public IVirtualMemoryManager MemoryManager { get; }
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public IHardwareDevice OutputDevice { get; private set; }
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private readonly int _sampleCount;
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private readonly int _buffersEntryCount;
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private readonly MemoryHandle _buffersMemoryHandle;
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public CommandList(AudioRenderSystem renderSystem) : this(renderSystem.MemoryManager,
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renderSystem.GetMixBuffer(),
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renderSystem.GetSampleCount(),
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renderSystem.GetSampleRate(),
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renderSystem.GetMixBufferCount(),
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renderSystem.GetVoiceChannelCountMax())
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{
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}
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public CommandList(IVirtualMemoryManager memoryManager, Memory<float> mixBuffer, uint sampleCount, uint sampleRate, uint mixBufferCount, uint voiceChannelCountMax)
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{
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SampleCount = sampleCount;
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_sampleCount = (int)SampleCount;
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SampleRate = sampleRate;
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BufferCount = mixBufferCount + voiceChannelCountMax;
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Buffers = mixBuffer;
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Commands = new List<ICommand>();
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MemoryManager = memoryManager;
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_buffersEntryCount = Buffers.Length;
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_buffersMemoryHandle = Buffers.Pin();
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}
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public void AddCommand(ICommand command)
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{
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Commands.Add(command);
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}
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public void AddCommand<T>(T command) where T : unmanaged, ICommand
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{
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throw new NotImplementedException();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe IntPtr GetBufferPointer(int index)
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{
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if (index >= 0 && index < _buffersEntryCount)
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{
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return (IntPtr)((float*)_buffersMemoryHandle.Pointer + index * _sampleCount);
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}
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throw new ArgumentOutOfRangeException();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void ClearBuffer(int index)
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{
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Unsafe.InitBlock((void*)GetBufferPointer(index), 0, SampleCount);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void ClearBuffers()
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{
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Unsafe.InitBlock(_buffersMemoryHandle.Pointer, 0, (uint)_buffersEntryCount * sizeof(float));
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void CopyBuffer(int outputBufferIndex, int inputBufferIndex)
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{
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Unsafe.CopyBlock((void*)GetBufferPointer(outputBufferIndex), (void*)GetBufferPointer(inputBufferIndex), SampleCount);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public Span<float> GetBuffer(int index)
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{
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if (index < 0 || index >= _buffersEntryCount)
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{
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return Span<float>.Empty;
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}
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unsafe
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{
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return new Span<float>((float*)_buffersMemoryHandle.Pointer + index * _sampleCount, _sampleCount);
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}
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}
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public ulong GetTimeElapsedSinceDspStartedProcessing()
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{
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return (ulong)PerformanceCounter.ElapsedNanoseconds - StartTime;
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}
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public void Process(IHardwareDevice outputDevice)
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{
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OutputDevice = outputDevice;
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StartTime = (ulong)PerformanceCounter.ElapsedNanoseconds;
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foreach (ICommand command in Commands)
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{
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if (command.Enabled)
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{
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bool shouldMeter = command.ShouldMeter();
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long startTime = 0;
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if (shouldMeter)
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{
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startTime = PerformanceCounter.ElapsedNanoseconds;
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}
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command.Process(this);
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if (shouldMeter)
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{
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ulong effectiveElapsedTime = (ulong)(PerformanceCounter.ElapsedNanoseconds - startTime);
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if (effectiveElapsedTime > command.EstimatedProcessingTime)
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{
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Logger.Warning?.Print(LogClass.AudioRenderer, $"Command {command.GetType().Name} took {effectiveElapsedTime}ns (expected {command.EstimatedProcessingTime}ns)");
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}
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}
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}
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}
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EndTime = (ulong)PerformanceCounter.ElapsedNanoseconds;
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}
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public void Dispose()
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{
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_buffersMemoryHandle.Dispose();
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}
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}
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} |