Ryujinx/Ryujinx.Audio/Renderer/Server/CommandProcessingTimeEstimatorVersion4.cs
Mary-nyan 1825bd87b4
misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.

This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
2022-07-25 15:46:33 -03:00

51 lines
No EOL
1.4 KiB
C#

using Ryujinx.Audio.Common;
using Ryujinx.Audio.Renderer.Dsp.Command;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using System;
using System.Diagnostics;
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
namespace Ryujinx.Audio.Renderer.Server
{
/// <summary>
/// <see cref="ICommandProcessingTimeEstimator"/> version 4. (added with REV10)
/// </summary>
public class CommandProcessingTimeEstimatorVersion4 : CommandProcessingTimeEstimatorVersion3
{
public CommandProcessingTimeEstimatorVersion4(uint sampleCount, uint bufferCount) : base(sampleCount, bufferCount) { }
public override uint Estimate(GroupedBiquadFilterCommand command)
{
Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
if (_sampleCount == 160)
{
return (uint)7424.5f;
}
return (uint)9730.4f;
}
public override uint Estimate(CaptureBufferCommand command)
{
Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
if (_sampleCount == 160)
{
if (command.Enabled)
{
return (uint)435.2f;
}
return (uint)4261.0f;
}
if (command.Enabled)
{
return (uint)5858.26f;
}
return (uint)435.2f;
}
}
}